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<title>Comparative Media Studies - Master's degree</title>
<link>http://hdl.handle.net/1721.1/39097</link>
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<title>Understanding meaningfulness in videogames</title>
<link>http://hdl.handle.net/1721.1/42469</link>
<description>Understanding meaningfulness in videogames

Weise, Matthew Jason

This thesis explores "meaningfulness" in videogames. Academics, journalists, and others who write about games often discuss the concept of meaning yet seldom define it clearly. I am focusing on a variation of this topic: what it means for a gaming experience to be meaningful--literally: full of meaning. Meaningfulness, as I define it, refers to the quality a videogame has when one considers it socially, culturally, or personally important. I attempt to answer the question: How do games become meaningful for players. I begin by stripping it down to the core ideas that interest me the most: narrative and emotion. Representing the debate over these terms helps illuminate the larger debate over meaningfulness. To accomplish this I examine different communities and their rhetoric. There are several major interpretive communities of games: academics, practitioners, journalists and consumers. The different ways these communities define narrative and emotion can be understood by examining their rhetoric. This reveals patterns that show the diversity of how meaningfulness is defined. The different ways players construct meaningfulness through rhetoric can be mapped. Doing so illustrates patterns and trends in logic that may not be apparent on the surface, and reveals certain clusters of people who are united by shared rhetoric. This methodology provides a framework to understand the forces shaping opinions over what meaningfulness is and is not in videogames. Identifying this framework and exploring its usefulness is the major project of this thesis.

Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, February 2008.

Includes bibliographical references (p. 76-80).

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<title>Hybrid cinematics : rethinking the role of filmmakers of color in American cinema</title>
<link>http://hdl.handle.net/1721.1/42422</link>
<description>Hybrid cinematics : rethinking the role of filmmakers of color in American cinema

Daniels, Tracy K. (Tracy Kim)

This thesis explores the practices of filmmakers of color in the United States who employ strategies to circumvent industrial, financial and cultural barriers to production and distribution. To overcome these barriers, many filmmakers of color in the United States operate as independents, which can allow them to route around Hollywood or forge a new space within. For most contemporary independent minority filmmakers, such as those from Latin, Asian, Pacific, Native and African American communities, an amalgam of political, industrial, economic and technological shifts have both facilitated and hindered access to crucial funding and distribution opportunities, which in turn impacts their ability to control and shape their imagery and identity. The result of these impediments inspires a mix of endeavors by those who seek mainstream access and success, those who seek independent status, and the hybrid practices of those who increasingly negotiate between the two. Hybrid Cinematics describes practices of those who negotiate such strategies to not only overcome persistent barriers, but also to strengthen their presence and authority within the American motion picture industry.

Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2008.

Includes bibliographical references (leaves 69-71).

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<title>High-interactivity radio : using the Internet to enhance community among radio listeners</title>
<link>http://hdl.handle.net/1721.1/42344</link>
<description>High-interactivity radio : using the Internet to enhance community among radio listeners

Easton, Joellen

(cont.) This thesis examines the evidence of community among listeners to three radio programs, who gather online to discuss radio programming in blogs, message boards and discussion forums provided by those programs. The three programs of focus are Air America Radio's The Majority Report, ABC Radio Networks' Sean Hannity Show, and National Public Radio's Talk of the Nation. The shows are analyzed in terms of how they perform by a new standard of interactive radio, whose benchmark has been established by The Majority Report. First identified in this thesis, the concept of high-interactivity radio brings together both vertical (between audience and broadcaster) and horizontal (intra-audience) interactivities. The relative success of high-interactivity radio is judged by a comparative analysis of the evidence of community in radio-online discussion areas, and the use of these online spaces by show producers as a vehicle for listener feedback, interaction, and content generation. The observations made in these three radio-online discussion areas can be practically applied to the work of broadcasters. Toward this end, the thesis closes with a brief ethnographic description of Open Source, a new public radio program currently attempting to develop its own version of high-interactivity radio.

Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2005.

Includes bibliographical references (p. 153-159).

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<title>Disco Jalebi : an ethnographic exploration of Gay Bombay</title>
<link>http://hdl.handle.net/1721.1/42343</link>
<description>Disco Jalebi : an ethnographic exploration of Gay Bombay

Shahani, Parmesh

Gay Bombay is an online-offline community (comprising a website, a newsgroup and physical events in Bombay city), that was formed as a result of the intersection of certain historical conjectures with the disjunctures caused via the flows of the radically shifting ethnoscape, financescape, politiscape, mediascape, technoscape and ideoscape of urban India in the 1990. Within this thesis, using a combination of multi-sited ethnography, textual analysis, historical documentation analysis and memoir writing, I attempt to provide various macro and micro perspectives on what it means to be a gay man located in Gay Bombay at a particular point of time. Specifically, I explore what being gay means to the members of Gay Bombay and how they negotiate locality and globalization, their sense of identity as well as a feeling of community within its online/offline world. On a broader level, I critically examine the formulation and reconfiguration of contemporary Indian gayness in the light of its emergent cultural, media and political alliances. I realize that Gay Bombay is a community that is imagined and fluid; identity here is both fixed and negotiated, and to be gay in Gay Bombay signifies being 'glocal' - it is not just gayness but Indianized gayness. I further realize that within the various struggles in and around Gay Bombay, what is being negotiated is the very stability of the idea of Indianness. I conclude with a modus vivendi - my draft manifesto for the larger queer movement that I believe Gay Bombay is an integral part of, and a sincere hope that as the struggle for queer rights enters its exciting new phase, groups like Gay Bombay might be able to cooperate with other queer groups in the country, and march on the path to progress, together.

Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2005.

Includes bibliographical references (p. 368-401).

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