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<title>AI Technical Reports (1964 - 2004)</title>
<link>http://hdl.handle.net/1721.1/5461</link>
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<title>Trajectory and Force Control of a Direct Drive Arm</title>
<link>http://hdl.handle.net/1721.1/7344</link>
<description>Trajectory and Force Control of a Direct Drive Arm

An, Chae Hun

Using the MIT Serial Link Direct Drive Arm as  the main experimental device, various issues  in trajectory and force control of manipulators  were studied in this thesis. Since accurate  modeling is important for any controller,  issues of estimating the dynamic model of a  manipulator and its load were addressed first.  Practical and effective algorithms were  developed fro the Newton-Euler equations to  estimate the inertial parameters of  manipulator rigid-body loads and links. Load  estimation was implemented both on PUMA  600 robot and on the MIT Serial Link Direct  Drive Arm. With the link estimation algorithm,  the inertial parameters of the direct drive arm  were obtained. For both load and link  estimation results, the estimated parameters  are good models of the actual system for  control purposes since torques and forces  can be predicted accurately from these  estimated parameters.  The estimated model of the direct drive arm  was them used to evaluate trajectory following  performance by feedforward and computed  torque control algorithms. The experimental  evaluations showed that the dynamic  compensation can greatly improve trajectory  following accuracy.  Various stability issues of force control were  studied next. It was determined that there are  two types of instability in force control.  Dynamic instability, present in all of the  previous force control algorithms discussed  in this thesis, is caused by the interaction of a  manipulator with a stiff environment.  Kinematics instability is present only in the  hybrid control algorithm of Raibert and Craig,  and is caused by the interaction of the inertia  matrix with the Jacobian inverse coordinate  transformation in the feedback path. Several  methods were suggested and demonstrated  experimentally to solve these stability  problems. The result of the stability analyses  were then incorporated in implementing a  stable force/position controller on the direct  drive arm by the modified resolved  acceleration method using both joint torque  and wrist force sensor feedbacks.

</description>
<pubDate>Sun, 31 Aug 1986 22:58:59 GMT</pubDate>
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<item>
<title>Interaction and Intelligent Behavior</title>
<link>http://hdl.handle.net/1721.1/7343</link>
<description>Interaction and Intelligent Behavior

Mataric, Maja J.

We introduce basic behaviors as primitives for  control and learning in situated, embodied  agents interacting in complex domains. We  propose methods for selecting, formally  specifying, algorithmically implementing,  empirically evaluating, and combining  behaviors from a basic set. We also introduce  a general methodology for automatically  constructing higher--level behaviors by  learning to select from this set. Based on a  formulation of reinforcement learning using  conditions, behaviors, and shaped  reinforcement, out approach makes behavior  selection learnable in noisy, uncertain  environments with stochastic dynamics. All  described ideas are validated with groups of  up to 20 mobile robots performing safe--wandering, following, aggregation,  dispersion, homing, flocking, foraging, and  learning to forage.

</description>
<pubDate>Sun, 31 Jul 1994 22:58:59 GMT</pubDate>
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<item>
<title>Geometric Aspects of Visual Object Recognition</title>
<link>http://hdl.handle.net/1721.1/7342</link>
<description>Geometric Aspects of Visual Object Recognition

Breuel, Thomas M.

This thesis presents there important results  in visual object recognition based on shape.  (1) A new algorithm (RAST; Recognition by  Adaptive Sudivisions of Tranformation space)  is presented that has lower average-case  complexity than any known recognition  algorithm. (2) It is shown, both theoretically  and empirically, that representing 3D objects  as collections of 2D views (the "View-Based  Approximation") is feasible and affects the  reliability of 3D recognition systems no more  than other commonly made approximations.  (3) The problem of recognition in cluttered  scenes is considered from a Bayesian  perspective; the commonly-used "bounded-error errorsmeasure" is demonstrated to  correspond to an independence assumption.  It is shown that by modeling the statistical  properties of real-scenes better, objects can  be recognized more reliably.

</description>
<pubDate>Thu, 30 Apr 1992 22:58:59 GMT</pubDate>
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<item>
<title>Pose Determination of a Grasped Object Using Limited Sensing</title>
<link>http://hdl.handle.net/1721.1/7292</link>
<description>Pose Determination of a Grasped Object Using Limited Sensing

Siegel, David M.

This report explores methods for determining  the pose of a grasped object using only  limited sensor information. The problem of  pose determination is to find the position of  an object relative to the hand. The information  is useful when grasped objects are being  manipulated. The problem is hard because of  the large space of grasp configurations and  the large amount of uncertainty inherent in  dexterous hand control. By studying limited  sensing approaches, the problem's inherent  constraints can be better understood. This  understanding helps to show how additional  sensor data can be used to make recognition  methods more effective and robust.

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<pubDate>Tue, 30 Apr 1991 22:58:59 GMT</pubDate>
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