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CMS.611J / 6.073J Creating Video Games, Fall 2013

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dc.contributor.author Tan, Philip B. en_US
dc.contributor.author Eberhardt, Richard en_US
dc.contributor.author Verrilli, Sara en_US
dc.coverage.temporal Fall 2013 en_US
dc.date.issued 2013-12
dc.identifier CMS.611J-Fall2013
dc.identifier local: CMS.611J
dc.identifier local: 6.073J
dc.identifier local: IMSCP-MD5-7065d5daba0834fed32947d2005bbce9
dc.identifier.uri http://hdl.handle.net/1721.1/100850
dc.description.abstract Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction, and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis. en_US
dc.language en-US en_US
dc.rights.uri Usage Restrictions: This site (c) Massachusetts Institute of Technology 2016. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. en_US
dc.rights.uri Usage Restrictions: Attribution-NonCommercial-ShareAlike 3.0 Unported en_US
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/3.0/ en_US
dc.subject game en_US
dc.subject videogame en_US
dc.subject software en_US
dc.subject prototyping en_US
dc.subject play en_US
dc.subject test en_US
dc.subject scrum en_US
dc.subject agile en_US
dc.subject code en_US
dc.subject smell en_US
dc.subject postmortem en_US
dc.subject ennui en_US
dc.subject amnesident en_US
dc.title CMS.611J / 6.073J Creating Video Games, Fall 2013 en_US
dc.title.alternative Creating Video Games en_US


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