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Browsing Comparative Media Studies by Title

Research and Teaching Output of the MIT Community

Browsing Comparative Media Studies by Title

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  • Lombana Bermudez, Andres Alberto (Massachusetts Institute of Technology, 2008)
    This thesis argues that slapstick is a mode of comedy that has become a tradition because its basic principles of physical violence and disruption, and its conventions of grotesque movement and of mockery and abuse of the ...
  • Kolos, Hillary (Hillary Anne) (Massachusetts Institute of Technology, 2010)
    The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...
  • Drzaic, Kristina Lynn (Massachusetts Institute of Technology, 2007)
    Secrets are a ubiquitous part of contemporary videogame design, yet are largely unexplored within academic discourse and often dismissed as extras. I contend that secrets play a fundamental and influential role within a ...
  • Fernández-Vara, Clara (Massachusetts Institute of Technology, 2004)
    In addition to being a keyfigure in the history of filmmaking, Orson Welles was an original theatre director and radio performer and producer. The aim of this thesis is to study Welles' achievements and failures in theatre, ...
  • Weeks, Erin Maureen (Massachusetts Institute of Technology, 2013)
    This is the story of an invasive species and one man's quest to eradicate it. The Nile monitor lizard (Varanus niloticus), smaller cousin of the famed Komodo dragon, grows into six feet of carnivorous, ill-tempered muscle. ...
  • Schirra, Steven M. (Steven Michael) (Massachusetts Institute of Technology, 2013)
    In light of calls that civic participation is declining, efforts are underway to replace outdated, unproductive forms of citizenship. With the majority of Americans now connected to the Internet, community leaders see the ...
  • Rauch, Peter E. (Peter Edward) (Massachusetts Institute of Technology, 2007)
    Despite an increasingly complex academic discourse, the videogame medium lacks an agreed-upon definition. Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been ...
  • Sidhu, Sonny (Massachusetts Institute of Technology, 2013)
    Many of today's most popular single-player videogames contain short, semi-interactive sequences of tightly scripted, visually spectacular action gameplay, which-despite being generally unrepresentative of a game's 'normal' ...
  • Li, Zhan, 1979- (Massachusetts Institute of Technology, 2004)
    The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...
  • Graham, Elyse (Jean Elyse) (Massachusetts Institute of Technology, 2013)
  • Zavoleas, Ioannis (Massachusetts Institute of Technology, 2004)
    This thesis examines how Marcel Duchamp's artwork Fountain has been reproduced and evaluated over time. The original piece was made in 1917 and was lost soon after it was created. Fountain has become renowned through its ...
  • Bain, Robert J. (Robert John), 1978- (Massachusetts Institute of Technology, 2004)
    A close reading of two television shows, K-Street and Tanner '88, was performed to examine how one might become informed about real-life political news by viewing entertainment programs that combine fiction with actual ...
  • Schrier, Karen L (Massachusetts Institute of Technology, 2005)
    In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...
  • Ahmed, Abdul-Kareem H (Massachusetts Institute of Technology, 2013)
    The next era of medicine will be one of personalization, scientists and physicians promise. Personalized medicine is a refined clinical approach in which clinicians will utilize your genomic information to help you prevent ...
  • Finkelberg, Amanda (Amanda Suzanne) (Massachusetts Institute of Technology, 2007)
    This paper addresses the changes in cartography since digitization and widespread popular dissemination. Cybercartography, an emergent system of maps, mapmaking tools, and mapmakers, forces a rethinking of spatial ...
  • García Herrera, Cristóbal, 1974- (Massachusetts Institute of Technology, 2004)
    The main research question of this thesis is the following: What is the relationship between spaces and innovation in the context of design organizations such as IDEO, the MIT Media Lab and Design Continuum? This thesis ...
  • Driscoll, Kevin Edward (Massachusetts Institute of Technology, 2009)
    Hip-hop is a competitive form of popular culture characterized by an on-going process of aesthetic renewal and reproduction that is expressed through carefully selected media and communications technologies. Hip-hop is ...
  • Murthy, Rekha (Rekha S.) (Massachusetts Institute of Technology, 2005)
    Ambient street media are the media of our everyday lives in cities. Manifested in bits and fragments on the surfaces of the streetscape, these media often escape our notice - tuned out as visual clutter or dismissed as ...
  • Shresthova, Sangita. (Massachusetts Institute of Technology, 2003)
    Film dances, or filmed dance sequences accompanying film songs, are an important part of popular Indian cinema. Over the years, Hindi film dance has evolved from a cinematically simplistic, filmed documentation of performance ...
  • Yusuf, Huma (Massachusetts Institute of Technology, 2008)
    This thesis examines the relationship between violence and urbanity. Using Karachi, Pakistan, as a case study, it asks how violent cities are imagined and experienced by their residents. The thesis draws on a variety of ...
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