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Browsing Theses - Comparative Media Studies by Title

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Browsing Theses - Comparative Media Studies by Title

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  • Schirra, Steven M. (Steven Michael) (Massachusetts Institute of Technology, 2013)
    In light of calls that civic participation is declining, efforts are underway to replace outdated, unproductive forms of citizenship. With the majority of Americans now connected to the Internet, community leaders see the ...
  • Rauch, Peter E. (Peter Edward) (Massachusetts Institute of Technology, 2007)
    Despite an increasingly complex academic discourse, the videogame medium lacks an agreed-upon definition. Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been ...
  • Sidhu, Sonny (Massachusetts Institute of Technology, 2013)
    Many of today's most popular single-player videogames contain short, semi-interactive sequences of tightly scripted, visually spectacular action gameplay, which-despite being generally unrepresentative of a game's 'normal' ...
  • Li, Zhan, 1979- (Massachusetts Institute of Technology, 2004)
    The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...
  • Graham, Elyse (Jean Elyse) (Massachusetts Institute of Technology, 2013)
  • Zavoleas, Ioannis (Massachusetts Institute of Technology, 2004)
    This thesis examines how Marcel Duchamp's artwork Fountain has been reproduced and evaluated over time. The original piece was made in 1917 and was lost soon after it was created. Fountain has become renowned through its ...
  • Bain, Robert J. (Robert John), 1978- (Massachusetts Institute of Technology, 2004)
    A close reading of two television shows, K-Street and Tanner '88, was performed to examine how one might become informed about real-life political news by viewing entertainment programs that combine fiction with actual ...
  • Schrier, Karen L (Massachusetts Institute of Technology, 2005)
    In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...
  • Ahmed, Abdul-Kareem H (Massachusetts Institute of Technology, 2013)
    The next era of medicine will be one of personalization, scientists and physicians promise. Personalized medicine is a refined clinical approach in which clinicians will utilize your genomic information to help you prevent ...
  • Finkelberg, Amanda (Amanda Suzanne) (Massachusetts Institute of Technology, 2007)
    This paper addresses the changes in cartography since digitization and widespread popular dissemination. Cybercartography, an emergent system of maps, mapmaking tools, and mapmakers, forces a rethinking of spatial ...
  • García Herrera, Cristóbal, 1974- (Massachusetts Institute of Technology, 2004)
    The main research question of this thesis is the following: What is the relationship between spaces and innovation in the context of design organizations such as IDEO, the MIT Media Lab and Design Continuum? This thesis ...
  • Driscoll, Kevin Edward (Massachusetts Institute of Technology, 2009)
    Hip-hop is a competitive form of popular culture characterized by an on-going process of aesthetic renewal and reproduction that is expressed through carefully selected media and communications technologies. Hip-hop is ...
  • Murthy, Rekha (Rekha S.) (Massachusetts Institute of Technology, 2005)
    Ambient street media are the media of our everyday lives in cities. Manifested in bits and fragments on the surfaces of the streetscape, these media often escape our notice - tuned out as visual clutter or dismissed as ...
  • Shresthova, Sangita. (Massachusetts Institute of Technology, 2003)
    Film dances, or filmed dance sequences accompanying film songs, are an important part of popular Indian cinema. Over the years, Hindi film dance has evolved from a cinematically simplistic, filmed documentation of performance ...
  • Yusuf, Huma (Massachusetts Institute of Technology, 2008)
    This thesis examines the relationship between violence and urbanity. Using Karachi, Pakistan, as a case study, it asks how violent cities are imagined and experienced by their residents. The thesis draws on a variety of ...
  • Cheng, Hannah Yee-shing (Massachusetts Institute of Technology, 2013)
    At the Sherrill House Rehabilitation and Retirement Center in Boston, MA, music therapist Dianne Tow and her interns use a variety of therapeutic interventions to treat physical and psychological dysfunctions-though not ...
  • Askwith, Ivan D (Massachusetts Institute of Technology, 2007)
    Television is in a period of dramatic change. As the mass audience continues to fragment into ever-smaller niche audiences and communities of interest, and new technologies shift control over the television viewing experience ...
  • Stein, Abraham D. (Abraham Daniel) (Massachusetts Institute of Technology, 2013)
    Over the three decade long history of sports videogame development, design conventions have lead to the emergence of a new sports game genre: the televisual sports videogames. These games, which usually simulate major ...
  • McCarty, Andrea Nina (Massachusetts Institute of Technology, 2005)
    This thesis is a study of the Fisher Price PXL 2000 camera and the artists and amateurs who make films and videos with this technology. The Pixelvision camera records video onto an audiocassette; its image is low-resolution, ...
  • Kuritsky, Orit (Massachusetts Institute of Technology, 2009)
    This thesis probes into current American makeover culture, thorough three detailed case studies that represent an increasing confluence of commerce, entertainment, and, at times, spirituality. Each of the chapters is devoted ...
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