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Browsing Theses - Comparative Media Studies by Issue Date

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Browsing Theses - Comparative Media Studies by Issue Date

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  • Davies, Rodrigo (Massachusetts Institute of Technology, 2014)
    Crowdfunding, the raising of capital from a large and diverse pool of donors via online platforms, has grown exponentially in the past five years, spurred by the rise of Kickstarter and IndieGoGo. While legislative attention ...
  • Deahl, Erica (Erica Sachiyo) (Massachusetts Institute of Technology, 2014)
    We live in an era of unprecedented growth in the use and impact of data. While large institutions are using data about individuals to drive decision-making, small organizations and civic hackers are using open and public ...
  • Marisca Alvarez, Eduardo (Massachusetts Institute of Technology, 2014)
    In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...
  • Cheng, Denise Fung (Massachusetts Institute of Technology, 2014)
    Look around you. What unassuming skills or assets are just bursting with potential? Meet the peer economy, where people monetize skills and assets they already have using online, peer-to-peer marketplaces. Lyft, Shapeways, ...
  • Lipshin, Jason Martin (Massachusetts Institute of Technology, 2014)
    Ubiquitous computing (aka "ubicomp") describes the process of embedding computation into everyday things. From smart toasters and smart shoes to smart toys and smart buildings, ubicomp describes user experiences which are ...
  • Zhong, Lingyuxiu (Massachusetts Institute of Technology, 2014)
    In the early twentieth century, the emergence of national market and maturation of color printing technologies brought a revolution in advertising. Consumers received and collected many colorful advertising images and ...
  • Hirji, Zahra R. (Zahra Rafik) (Massachusetts Institute of Technology, 2013)
    One of Hawaii's most dangerous natural hazards is sitting in plain sight: Mauna Loa volcano. The mighty mountain makes up more than fifty percent of the island and is the largest volcano on Earth. Since 1843, when people ...
  • Bruzek, Alison K. (Allison Kim) (Massachusetts Institute of Technology, 2013)
    In 2002, following the September 11th attacks and the anthrax letters, the United States allocated money to build two maximum containment biology labs. Called Biosafety Level 4 (BSL-4) facilities, these labs were built to ...
  • Knoss, Trent (Massachusetts Institute of Technology, 2013)
    For centuries, humans killed the grey wolf (canis lupis) out of fear and misunderstanding. By the 1950s, the species had been hunted to brink of extinction within the continental United States save for a small remainder ...
  • Stein, Abraham D. (Abraham Daniel) (Massachusetts Institute of Technology, 2013)
    Over the three decade long history of sports videogame development, design conventions have lead to the emergence of a new sports game genre: the televisual sports videogames. These games, which usually simulate major ...
  • Boghani, Amar K. (Amar Kapadia) (Massachusetts Institute of Technology, 2013)
    Our interactions with cities are increasingly mediated through a complex array of technologies, including location-aware mobile devices and a vast number of online platforms. However, we often also use these tools to create ...
  • Graham, Elyse (Jean Elyse) (Massachusetts Institute of Technology, 2013)
  • Lopez, Rogelio Alejandro (Massachusetts Institute of Technology, 2013)
    Attention to the use of new media by social movements rose rapidly following groundbreaking global protests: The Arab Spring, Occupy Wall Street, and the "Indignados" Movement in Spain. However, determinism and rhetoric ...
  • Cheng, Hannah Yee-shing (Massachusetts Institute of Technology, 2013)
    At the Sherrill House Rehabilitation and Retirement Center in Boston, MA, music therapist Dianne Tow and her interns use a variety of therapeutic interventions to treat physical and psychological dysfunctions-though not ...
  • Sidhu, Sonny (Massachusetts Institute of Technology, 2013)
    Many of today's most popular single-player videogames contain short, semi-interactive sequences of tightly scripted, visually spectacular action gameplay, which-despite being generally unrepresentative of a game's 'normal' ...
  • Zhang, Jia, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2013)
    Information visualizations are an important means through which we communicate knowledge. By considering visualizations as data-driven narratives, this thesis uses narrative thinking as an orienting concept to support the ...
  • Sun, Huan, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2013)
    My thesis discusses the hidden and non-adversarial nature of resistance in authoritarian countries through the perspectives of media practices and media opportunity structure. To understand the art of resistance in ...
  • Edgerton, Katherine (Katherine Carter) (Massachusetts Institute of Technology, 2013)
    Web series or "webisodes" are a transitional storytelling form bridging the production practices of broadcast television and Internet video. Shorter than most television episodes and distributed on online platforms like ...
  • Ahmed, Abdul-Kareem H (Massachusetts Institute of Technology, 2013)
    The next era of medicine will be one of personalization, scientists and physicians promise. Personalized medicine is a refined clinical approach in which clinicians will utilize your genomic information to help you prevent ...
  • Peterson, Christopher E., S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2013)
    The last decade has seen the rise of new technologies for making information more broadly available and accessible. Variously called 'user-generated content,' 'social media,''social news,' 'crowd-curation,' and so on, these ...
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