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Browsing Comparative Media Studies - Master's degree by Title

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Browsing Comparative Media Studies - Master's degree by Title

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  • Bersak, Daniel R., 1980- (Massachusetts Institute of Technology, 2006)
    Like writers and editors, photojournalists are held to a standard of ethics. Each publication has a set of rules, sometimes written, sometimes unwritten, that governs what that publication considers to be a truthful and ...
  • Elish, Madeleine Clare (Massachusetts Institute of Technology, 2010)
    At the heart of this thesis is a desire to understand the evolving and situated relationship between humans and computers. Looking to a specific kind of computer at a specific moment in history, I analyze the ways in which ...
  • Austin, Alexander Chance (Massachusetts Institute of Technology, 2007)
    An audience's satisfaction with an entertainment product is dependent on how well their expectations are fulfilled. This study delves into the implicit contract that is formed between the purveyor of an entertainment ...
  • Davenport, Stephanie, 1972- (Massachusetts Institute of Technology, 2003)
    The Ars Electronica FutureLab is a thriving interdisciplinary research facility located in Linz, Austria. It is part of the Ars Electronica Center (AEC), a cultural institution which for over two decades has been a pioneer ...
  • Domb Krauskopf, Ana Elena (Massachusetts Institute of Technology, 2009)
    The music industry, along with the world of media as a whole, is in a state of transition. What is being sold is not so clear anymore, nor is it obvious what parts of the traditional business will survive. Audiences play ...
  • Ho, Moneta Kwok-Ching, 1976- (Massachusetts Institute of Technology, 2004)
    This thesis is an exploration of the ways in which interactive features in the virtual space can be developed to complement physical museum exhibitions, as well as create opportunities for museums to reach broader audiences. ...
  • Easton, Joellen (Massachusetts Institute of Technology, 2005)
    (cont.) This thesis examines the evidence of community among listeners to three radio programs, who gather online to discuss radio programming in blogs, message boards and discussion forums provided by those programs. The ...
  • Camper, Brett Bennett (Massachusetts Institute of Technology, 2005)
    This thesis challenges the common social construction of game development, which perceives the activity only within its commercial, corporate realm. As an exemplar of the many thriving amateur development communities, the ...
  • Daniels, Tracy K. (Tracy Kim) (Massachusetts Institute of Technology, 2008)
    This thesis explores the practices of filmmakers of color in the United States who employ strategies to circumvent industrial, financial and cultural barriers to production and distribution. To overcome these barriers, ...
  • Lé, Lan Xuân (Massachusetts Institute of Technology, 2009)
    In an age of globalization, texts increasingly migrate not only out of their native medium, but their native countries as well. Within the East Asian region, a booming television program trade circulates television texts, ...
  • Danziger, Michael (Michael J.) (Massachusetts Institute of Technology, 2008)
    The design of information visualization, defined as the interactive, graphical presentation of data, is on the verge of a significant paradigm shift brought on by the continued maturation of the Information Age. Its ...
  • Begy, Jason Scott (Massachusetts Institute of Technology, 2010)
    As cultural artifacts, abstract games offer unique challenges to critical interpretation. This is largely due to the fact that such games lack a fictional element: there are no characters, no settings, and no narratives ...
  • Huang, He, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2007)
    This thesis attempts to look at how Chinese animation cinema has evolved over the years and how the Chinese nation is being constructed and contested through animation filmic texts and animation filmmaking practices as ...
  • Klink, Madeline LeNore (Massachusetts Institute of Technology, 2010)
    The emerging field of fan studies has, until recently, been defined only by the research that has taken place within it. Almost universally, this research focuses on self-identified fans. However, scholars are beginning ...
  • Mandel, Susannah (Massachusetts Institute of Technology, 2003)
    An examination of the changing representation of male homosexuality in American superhero comics between the years 1986 and 2003. The thesis gives some theoretical attention to problems of epistemology, and the uses of ...
  • Roy, Daniel, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2007)
    What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...
  • Nadeau, James A. (James Andrew) (Massachusetts Institute of Technology, 2006)
    On March 23rd 1969 Boston's public television station WGBH broadcast a program titled The Medium is the Medium. The program was a half-hour long compilation of short videos by six artists. The six pieces ranged from ...
  • Epstein, Michael, 1969- (Massachusetts Institute of Technology, 2004)
    How can concepts from literature and technology design combine to create new forms of storytelling on mobile devices? This paper examines the theory and practice of bringing literary techniques into mobile technology design. ...
  • Lui, Debora A. (Debora Ann-Ling) (Massachusetts Institute of Technology, 2008)
    What is Chinatown? Is it an imaginary construct, a real location, or a community? Is it an ethnic enclave only available to insiders, or a fabricated environment designed specifically for tourists? This thesis attempts to ...
  • Dougherty, Audubon McKeown (Massachusetts Institute of Technology, 2010)
    The ubiquity of camera phones, coupled with the increasing mobility of citizens and the rise of digital production as an embedded technosocial practice, is creating incentives for many people around the globe to engage in ...
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