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Browsing Comparative Media Studies - Master's degree by Title

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Browsing Comparative Media Studies - Master's degree by Title

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  • Drzaic, Kristina Lynn (Massachusetts Institute of Technology, 2007)
    Secrets are a ubiquitous part of contemporary videogame design, yet are largely unexplored within academic discourse and often dismissed as extras. I contend that secrets play a fundamental and influential role within a ...
  • Dumpawar, Suruchi (Massachusetts Institute of Technology, 2015)
    In recent years open data initiatives, which make government data publicly available in a machine-readable format for reuse and redistribution, have proliferated, driven by the launch of open-data government initiatives ...
  • Fernández-Vara, Clara (Massachusetts Institute of Technology, 2004)
    In addition to being a keyfigure in the history of filmmaking, Orson Welles was an original theatre director and radio performer and producer. The aim of this thesis is to study Welles' achievements and failures in theatre, ...
  • Weeks, Erin Maureen (Massachusetts Institute of Technology, 2013)
    This is the story of an invasive species and one man's quest to eradicate it. The Nile monitor lizard (Varanus niloticus), smaller cousin of the famed Komodo dragon, grows into six feet of carnivorous, ill-tempered muscle. ...
  • Schwartz, Sarah L. (Sarah Leah) (Massachusetts Institute of Technology, 2015)
    In 2013, the United States Supreme Court heard the case of Association of Molecular Pathology v. Myriad Genetics. The case asked one question: are human genes patentable? Gene patents became commonplace during the biotechnology ...
  • Schirra, Steven M. (Steven Michael) (Massachusetts Institute of Technology, 2013)
    In light of calls that civic participation is declining, efforts are underway to replace outdated, unproductive forms of citizenship. With the majority of Americans now connected to the Internet, community leaders see the ...
  • Rauch, Peter E. (Peter Edward) (Massachusetts Institute of Technology, 2007)
    Despite an increasingly complex academic discourse, the videogame medium lacks an agreed-upon definition. Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been ...
  • Sidhu, Sonny (Massachusetts Institute of Technology, 2013)
    Many of today's most popular single-player videogames contain short, semi-interactive sequences of tightly scripted, visually spectacular action gameplay, which-despite being generally unrepresentative of a game's 'normal' ...
  • Li, Zhan, 1979- (Massachusetts Institute of Technology, 2004)
    The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...
  • Cheng, Denise Fung (Massachusetts Institute of Technology, 2014)
    Look around you. What unassuming skills or assets are just bursting with potential? Meet the peer economy, where people monetize skills and assets they already have using online, peer-to-peer marketplaces. Lyft, Shapeways, ...
  • Sokol, Joshua (Joshua Daniel) (Massachusetts Institute of Technology, 2015)
    Flippers first, I splash into the year 2100. Graduate student Hannah Barkley and I are swimming in Nikko Bay, among the Rock Islands of Palau. Here the warm blue-green water resembles naturally what the tropical Pacific ...
  • Graham, Elyse (Jean Elyse) (Massachusetts Institute of Technology, 2013)
  • Zavoleas, Ioannis (Massachusetts Institute of Technology, 2004)
    This thesis examines how Marcel Duchamp's artwork Fountain has been reproduced and evaluated over time. The original piece was made in 1917 and was lost soon after it was created. Fountain has become renowned through its ...
  • Bain, Robert J. (Robert John), 1978- (Massachusetts Institute of Technology, 2004)
    A close reading of two television shows, K-Street and Tanner '88, was performed to examine how one might become informed about real-life political news by viewing entertainment programs that combine fiction with actual ...
  • Schrier, Karen L (Massachusetts Institute of Technology, 2005)
    In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...
  • Nowogrodzki, Anna (Anna Rose) (Massachusetts Institute of Technology, 2015)
    Low desire is the most common sexual dysfunction in women. Pharmaceuticals are being developed to treat it, most notably Flibanserin, owned by Sprout Pharmaceuticals. Sometimes inaccurately referred to as "female Viagra," ...
  • Ahmed, Abdul-Kareem H (Massachusetts Institute of Technology, 2013)
    The next era of medicine will be one of personalization, scientists and physicians promise. Personalized medicine is a refined clinical approach in which clinicians will utilize your genomic information to help you prevent ...
  • Finkelberg, Amanda (Amanda Suzanne) (Massachusetts Institute of Technology, 2007)
    This paper addresses the changes in cartography since digitization and widespread popular dissemination. Cybercartography, an emergent system of maps, mapmaking tools, and mapmakers, forces a rethinking of spatial ...
  • García Herrera, Cristóbal, 1974- (Massachusetts Institute of Technology, 2004)
    The main research question of this thesis is the following: What is the relationship between spaces and innovation in the context of design organizations such as IDEO, the MIT Media Lab and Design Continuum? This thesis ...
  • Sutherland, Elisabeth Ainsley (Massachusetts Institute of Technology, 2015)
    This thesis proposes staged empathy as a new analytical framework to examine how virtual reality work provokes empathic feeling. Virtual reality has seen renewed interest in recent years, and has been hailed by journalists ...
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