Now showing items 10-29 of 144

    • Better the data you know : developing youth data literacy in schools and informal learning environments 

      Deahl, Erica (Erica Sachiyo) (Massachusetts Institute of Technology, 2014)
      We live in an era of unprecedented growth in the use and impact of data. While large institutions are using data about individuals to drive decision-making, small organizations and civic hackers are using open and public ...
    • The book as looking glass : improving works for and about children in early modern England 

      Miller, Heather, 1971 Sept. 14- (Massachusetts Institute of Technology, 2004)
      This text explores three developments pertaining to children and reading in seventeenth-century England. The author aims to show how profoundly death was implicated in the development of thought about children's reading ...
    • A brief history of re-performance 

      Seaver, Nicholas Patrick (Massachusetts Institute of Technology, 2010)
      Discussions of music reproduction technology have generally focused on what Jonathan Sterne calls "tympanic" reproduction: the recording and playback of sounds through microphones and speakers. While tympanic reproduction ...
    • The business of broadband and the public interest : media policy for the network society 

      Schultze, Stephen James (Massachusetts Institute of Technology, 2008)
      Media policy in the United States has, since its inception, been governed by the principle that infrastructure providers should serve "the public interest." The Federal Communications Commission has traditionally been ...
    • Byte-sized TV : writing the web series 

      Edgerton, Katherine (Katherine Carter) (Massachusetts Institute of Technology, 2013)
      Web series or "webisodes" are a transitional storytelling form bridging the production practices of broadcast television and Internet video. Shorter than most television episodes and distributed on online platforms like ...
    • A ceaseless becoming : narratives of adolescence across media 

      Grigsby, Neal A. (Neal Alan) (Massachusetts Institute of Technology, 2007)
      Thesis explores the broad appeal of narratives with adolescent protagonists across a variety of media, including literature, film, and video games. An analysis of key texts within their historical contexts reveals affinities ...
    • Chinese online BBS sphere : what BBS has brought to China 

      Jin, Liwen, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2008)
      This thesis explores various aspects of the online Bulletin Board System (BBS) world as they relate to the possibilities of the public sphere in China. It addresses two major questions: what has BBS brought to China where ...
    • The city expressed : everyday media production and the urban environment 

      Boghani, Amar K. (Amar Kapadia) (Massachusetts Institute of Technology, 2013)
      Our interactions with cities are increasingly mediated through a complex array of technologies, including location-aware mobile devices and a vast number of online platforms. However, we often also use these tools to create ...
    • Civic crowdfunding : participatory communities, entrepreneurs and the political economy of place 

      Davies, Rodrigo (Massachusetts Institute of Technology, 2014)
      Crowdfunding, the raising of capital from a large and diverse pool of donors via online platforms, has grown exponentially in the past five years, spurred by the rise of Kickstarter and IndieGoGo. While legislative attention ...
    • Collaborative news networks : distributed editing, collective action, and the construction of online news on Slashdot.org 

      Chan, Anita J. (Anita Jean), 1976- (Massachusetts Institute of Technology, 2002)
      The growth and spread of the Internet have generated new possibilities for public participation with news content, forcing news scholars and makers alike to confront a number of questions about what the nature, role and ...
    • Comics : the (not only) visual medium 

      Lord, Lacey (Lacey Gwen) (Massachusetts Institute of Technology, 2016)
      Comics studies tends to privilege the visual, and some scholars, like Scott McCloud believe that comics are solely visual. However, as Ian Hague has noted, the idea that comics are a solely visual medium is not only ...
    • Communicative 2.0 : video games and digital culture in the foreign language classroom 

      Purushotma, Ravi (Massachusetts Institute of Technology, 2006)
      I explore two core concepts in today's youth entertainment culture that will increasingly become central in future attempts to design affordable foreign language learning materials that hope to bridge the chasm between ...
    • Computers, cut-ups and combinatory volvelles : an archaeology of text-generating mechanisms 

      Trettien, Whitney Anne (Massachusetts Institute of Technology, 2009)
      Through an archaeology of text-generating mechanisms, the present work excavates the deep history of reading and writing as material, combinatory practices. On the one hand, by positing the physical manipulation of language ...
    • Constructions of cinematic space : spatial practice at the intersection of film and theory 

      Jacobson, Brian R (Massachusetts Institute of Technology, 2005)
      This thesis is an attempt to bring fresh insights to current understandings of cinematic space and the relationship between film, architecture, and the city. That attempt is situated in relation to recent work by Michael ...
    • Contested codes : toward a social history of Napster 

      Spitz, David (David Ethan) (Massachusetts Institute of Technology, 2001)
      In the years since its inception, some interpretations of the software program known as "Napster" have been inscribed into laws, business plans, and purchasing decisions while others have been pushed to the fringes. This ...
    • Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality 

      Wang, Annie,S.M.Massachusetts Institute of Technology. (Massachusetts Institute of Technology, 2020)
      In the last few years, the perception of virtual reality (VR) has shifted from an entertaining novelty to an increasingly mainstream technological medium. However, the methods of creating and assessing high-fidelity immersive ...
    • Critical breaking 

      Kerich, Christopher (Massachusetts Institute of Technology, 2017)
      Utilizing critical and feminist science and technology studies methods, this thesis offers a new framework, called critical breaking, to allow for reflective and critical examination and analysis of instances of error, ...
    • Cultured men, uncultured women : an exploration of the gendered hierarchy of taste governing Afghan radio 

      Kamal, Sarah (Massachusetts Institute of Technology, 2005)
      After years of strict bans on the media, local radio in post-Taliban Afghanistan is undergoing an intense period of reconstruction. This thesis uses a multi-sited ethnographic investigation to examine local Afghan radio's ...
    • Data visualizations for perspective shifts and communal cohesion 

      Borneman, Elizabeth(Elizabeth Denise) (Massachusetts Institute of Technology, 2020)
      How can we use data visualizations to facilitate discussions about community challenges and priorities? I hypothesize that data visualizations that convey emotions, embodiment, and arise from a participatory design process ...
    • Decloaking disability : images of disability and technology in science fiction media 

      Verlager, Alicia (Massachusetts Institute of Technology, 2006)
      This work examines how images of disability are used to frame cultural narratives regarding technology. As advances in biotechnology ensure that more people will be living with technological prosthetics against and beneath ...