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Learning plan networks in conversational video games

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dc.contributor.advisor Deb Roy. en_US
dc.contributor.author Orkin, Jeffrey David en_US
dc.contributor.other Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. en_US
dc.date.accessioned 2008-05-19T16:15:01Z
dc.date.available 2008-05-19T16:15:01Z
dc.date.copyright 2007 en_US
dc.date.issued 2007 en_US
dc.identifier.uri http://hdl.handle.net/1721.1/41757
dc.description Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007. en_US
dc.description Includes bibliographical references (p. 121-123). en_US
dc.description.abstract We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday scenarios is essential for these agents if they are to be effective collaborators and communicators. Effective collaborators can infer a partner's goals and predict future actions. Effective communicators can infer the meaning of utterances based on semantic context. This thesis introduces a computational cognitive model of common ground called a Plan Network. A Plan Network is a statistical model that provides representations of social roles, object affordances, and expected patterns of behavior and language. I describe a methodology for unsupervised learning of a Plan Network using a multiplayer video game, visualization of this network, and evaluation of the learned model with respect to human judgment of typical behavior. Specifically, I describe learning the Restaurant Plan Network from data collected from over 5,000 players of an online game called The Restaurant Game. en_US
dc.description.provenance Made available in DSpace on 2008-05-19T16:15:01Z (GMT). No. of bitstreams: 2 226233576.pdf: 13005314 bytes, checksum: 276ec815781408a2fea2fd2d4159e5b4 (MD5) 226233576-MIT.pdf: 13005122 bytes, checksum: 608044e3fe96161832273fc2b239c2e9 (MD5) Previous issue date: 2007 en
dc.description.statementofresponsibility by Jeffrey David Orkin. en_US
dc.format.extent 123 p. en_US
dc.language.iso eng en_US
dc.publisher Massachusetts Institute of Technology en_US
dc.rights M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. en_US
dc.rights.uri http://dspace.mit.edu/handle/1721.1/7582 en_US
dc.subject Architecture. Program in Media Arts and Sciences. en_US
dc.title Learning plan networks in conversational video games en_US
dc.type Thesis en_US
dc.description.degree S.M. en_US
dc.contributor.department Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. en_US
dc.identifier.oclc 226233576 en_US

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