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Browsing Computer Science and Artificial Intelligence Lab (CSAIL) by Title

Research and Teaching Output of the MIT Community

Browsing Computer Science and Artificial Intelligence Lab (CSAIL) by Title

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  • Buelthoff, Heinrich H.; Edelman, Shimon Y.; Tarr, Michael J. (1994-04-01)
    We discuss a variety of object recognition experiments in which human subjects were presented with realistically rendered images of computer-generated three-dimensional objects, with tight control over stimulus shape, ...
  • Fleming, Roland W.; Dror, Ron O.; Adelson, Edward H. (2001-10-21)
    Under normal viewing conditions, humans find it easy to distinguish between objects made out of different materials such as plastic, metal, or paper. Untextured materials such as these have different surface reflectance ...
  • Dig, Danny; Marrero, John; Ernst, Michael D. (2008-09-05)
    For several decades, programmers have relied onMooreâ s Law to improve the performance of their softwareapplications. From now on, programmers need to programthe multi-cores if they want to deliver efficient code. Inthe ...
  • Smith, Brian Cantwell (MIT Artificial Intelligence Laboratory, 1978-11)
    In the summer of 1978 a decision was made to devote a special issue of the SIGART newsletter to the subject of knowledge representation research. To assist in ascertaining the current state of people's thinking on this ...
  • Liang, Percy; Srebro, Nati (2005-01-03)
    Current approximation algorithms for maximum weight {\em hypertrees} find heavy {\em windmill farms}, and are based on the fact that a constant ratio (for constant width $k$) of the weight of a $k$-hypertree can be captured ...
  • Danofsky, Murray Elias (1976-02-01)
    This paper presents a system for understanding the concept of near and far, weighing such factors as purpose of the judgement, dimensions of the objects, absolute size of the distance, and size of the distance relative ...
  • Hollerbach, John (MIT Artificial Intelligence Laboratory, 1975-07)
    Handwriting is shown to be composed mainly of cup-shaped strokes lasting approximately 200 msec. The strokes are based on a hexagonal pattern, with quantized slopes and lengths. Each side of the hexagon is produced by a ...
  • Teevan, Jaime (2004-06-18)
    This paper investigates how people return to information in a dynamic information environment. For example, a person might want to return to Web content via a link encountered earlier on a Web page, only to learn that the ...
  • Teevan, Jaime (2004-06-18)
    This paper investigates how people return to information in a dynamic information environment. For example, a person might want to return to Web content via a link encountered earlier on a Web page, only to learn that the ...
  • Speciner, Michael (1972-12-01)
    The GAS program is a display simulation of a 2 dimensional ideal gas. Barriers, or walls, are line segments, and molecules, alias particles or balls, are circles. Collisions occur between balls and other balls as well ...
  • Vutukuru, Mythili; Valiant, Paul; Kopparty, Swastik; Balakrishnan, Hari (2005-08-03)
    The Border Gateway Protocol (BGP), the current inter domain routing protocol in the Internet, has two modes of operation: eBGP (External BGP), used to exchange routing information between autonomous systems, and iBGP ...
  • Chapman, David (MIT Artificial Intelligence Laboratory, 1988-10)
    This document presumptuously purports to explain how to do research. We give heuristics that may be useful in pickup up specific skills needed for research (reading, writing, programming) and for understanding and enjoying ...
  • Maes, Pattie (1989-10-01)
    This paper presents a novel approach to the problem of action selection for an autonomous agent. An agent is viewed as a collection of competence modules. Action selection is modeled as an emergent property of an ...
  • Dowson, Mark (1971-04-01)
    This memo is intended to get very new users started on the MAC AI system. It presents some simple rituals for making and editing fields, getting print outs, making microtapes, and so on. Most of the rituals given are not ...
  • Richards, Whitman (1982-12-01)
    The 20 Questions Game played by children has an impressive record of rapidly guessing an arbitrarily selected object with rather few, well-chosen questions. This same strategy can be used to drive the perceptual process, ...
  • Griffith, Arnold K. (MIT Artificial Intelligence Laboratory, 1971-03)
  • Brotsky, Daniel (MIT Artificial Intelligence Laboratory, 1986-06-09)
    YTEX—pronounced why-TEX or oops-TEX—is a TEX macro package. YTEX provides both an easy-to-use interface for TEX novices and a powerful macro-creation library for TEX programmers. It is this two-tier structure that makes ...
  • Cowling, James; Myers, Daniel; Liskov, Barbara; Rodrigues, Rodrigo; Shrira, Liuba (2007-02-12)
    There are currently two approaches to providing Byzantine-fault-tolerant state machine replication: a replica-based approach, e.g., BFT, that uses communication between replicas to agree on a proposed ordering of requests, ...
  • Wolf, Florian; Poggio, Tomaso; Sinha, Pawan (2006-08-09)
    Humans are remarkably adept at classifying text documents into cate-gories. For instance, while reading a news story, we are rapidly able to assess whether it belongs to the domain of finance, politics or sports. Automating ...
  • Nevins, Arthur J. (1972-10-01)
    The automation of first order logic has received comparatively little attention from researcher intent upon synthesizing the theorem proving mechanism used by humans. The dominant point of view [15], [18] has been that ...
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