Now showing items 1201-1217 of 1217

    • What a Parallel Programming Language Has to Let You Say 

      Bawden, Alan; Agre, Philip E. (1984-09-01)
      We have implemented in simulation a prototype language for the Connection Machine called CL1. CL1 is an extrapolation of serial machine programming language technology: in CL1 one programs the individual processors ...
    • What Are Plans For? 

      Agre, Philip E.; Chapman, David (1989-10-01)
      What plans are like depends on how they're used. We contrast two views of plan use. On the plan-as-program-view, plan use is the execution of an effective procedure. On the plan-as-communication view, plan use is like ...
    • What Makes a Good Feature? 

      Richards, W.; Jepson, A. (1992-04-01)
      Using a Bayesian framework, we place bounds on just what features are worth computing if inferences about the world properties are to be made from image data. Previously others have proposed that useful features reflect ...
    • What's in a Tune 

      Bamberger, Jeanne (1974-11-01)
      The work reported here began with two fundamental assumptions: 1) The perception of music is an active process; it involves the individual in selecting, sorting, and grouping the features of the phenomena before her. ...
    • Why Conniving is Better than Planning 

      Sussman, Gerald Jay (1972-02-01)
      A higher level language derives its great power form the fact that it tends to impose structure on the problem solving behavior for the user. Besides providing a library of useful subroutines with a uniform calling ...
    • Why Conniving is Better than Plannng 

      Sussman, Gerald Jay; McDermott, Drew Vincent (1972-04-01)
      This paper is a critique of a computer programming language, Carl Hewitts PLANNER, a formalism designed especially to cope with the problems that Artificial Intelligence encounters. It is our contention that the ...
    • Why Do We See Three-dimensional Objects? 

      Marill, Thomas (1992-06-01)
      When we look at certain line-drawings, we see three-dimensional objects. The question is why; why not just see two-dimensional images? We theorize that we see objects rather than images because the objects we see are, ...
    • Why Stereo Vision is Not Always About 3D Reconstruction 

      Grimson, W. Eric L. (1993-07-01)
      It is commonly assumed that the goal of stereovision is computing explicit 3D scene reconstructions. We show that very accurate camera calibration is needed to support this, and that such accurate calibration is difficult ...
    • WIRElist 

      Holloway, John (1969-01-01)
      This memo describes a design aid used for the automatic production of wirelists for machine or hand wiring of wire-cards.
    • Workshop on the Design and Control of Dextrous Hands 

      Hollerbach, John M. (1982-04-01)
      The Workshop for the Design and Control of Dexterous Hands was held at the MIT Artificial Intelligence Laboratory on November 5-6, 1981. Outside experts were brought together to discuss four topics: kinematics of hands, ...
    • Wrist-Partitioned Inverse Kinematic Accelerations and Manipulator Dynamics 

      Hollerbach, John M.; Sahar, Gideon (1983-04-01)
      An efficient algorithm is presented for the calculation of the inverse kinematic accelerations for a 6 degree-of-freedom manipulator with a spherical wrist. The inverse kinematic calculation is shown to work synergistically ...
    • Wumpus Advisor 1: A First Implementation Program that Tutors Logical and Probabilistic Reasoning Skills 

      Stansfield, James L.; Carr, Brian P.; Goldstein, Ira P. (1976-10-01)
      The Wumpus Advisor program offers advice to a player involved in choosing the best move in a game for which competence in dealing with incomplete and uncertain knowledge is required. The design and implementation of ...
    • Wusor II: A Computer Aided Instruction Program with Student Modelling Capabilities 

      Carr, Brian (1977-05-01)
      Wusor II is the second program that has been developed to tutor students in the game of Wumpus. From the earlier efforts with Wusor I it was possible to produce a rule-based expert which processed a relatively complete ...
    • XP. A Common Lisp Pretty Printing System 

      Waters, Richard C. (1989-03-01)
      XP provides efficient and flexible support for pretty printing in Common Lisp. Its single greatest advantage is that it allows the full benefits of pretty printing to be obtained when printing data structures, as well ...
    • XP. A Common Lisp Pretty Printing System 

      Waters, Richard C. (1989-08-01)
      XP provides efficient and flexible support for pretty printing in Common Lisp. Its single greatest advantage is that it allows the full benefits of pretty printing to be obtained when printing data structures, as well ...
    • Zero-Crossings and Spatiotemporal Interpretation in Vision 

      Poggio, Tomaso; Nielsen, Kenneth; Nishihara, Keith (1982-05-01)
      We will briefly outline a computational theory of the first stages of human vision according to which (a) the retinal image is filtered by a set of centre-surround receptive fields (of about 5 different spatial sizes) ...
    • Zero-Crossings on Lines of Curvature 

      Yuille, A. (1984-12-01)
      We investigate the relations between the structure of the image and events in the geometry of the underlying surface. We introduce some elementary differential geometry and use it to define a coordinate system on the ...