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Computing Visible-Surface Representations

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dc.contributor.author Terzopoulos, Demetri en_US
dc.date.accessioned 2004-10-01T20:17:29Z
dc.date.available 2004-10-01T20:17:29Z
dc.date.issued 1985-03-01 en_US
dc.identifier.other AIM-800 en_US
dc.identifier.uri http://hdl.handle.net/1721.1/5628
dc.description.abstract The low-level interpretation of images provides constraints on 3D surface shape at multiple resolutions, but typically only at scattered locations over the visual field. Subsequent visual processing can be facilitated substantially if the scattered shape constraints are immediately transformed into visible-surface representations that unambiguously specify surface shape at every image point. The required transformation is shown to lead to an ill-posed surface reconstruction problem. A well-posed variational principle formulation is obtained by invoking 'controlled continuity,' a physically nonrestrictive (generic) assumption about surfaces which is nonetheless strong enough to guarantee unique solutions. The variational principle, which admits an appealing physical interpretation, is locally discretized by applying the finite element method to a piecewise, finite element representation of surfaces. This forms the mathematical basis of a unified and general framework for computing visible-surface representations. The computational framework unifies formal solutions to the key problems of (i) integrating multiscale constraints on surface depth and orientation from multiple visual sources, (ii) interpolating these scattered constraints into dense, piecewise smooth surfaces, (iii) discovering surface depth and orientation discontinuities and allowing them to restrict interpolation appropriately, and (iv) overcoming the immense computational burden of fine resolution surface reconstruction. An efficient surface reconstruction algorithm is developed. It exploits multiresolution hierarchies of cooperative relaxation processes and is suitable for implementation on massively parallel networks of simple, locally interconnected processors. The algorithm is evaluated empirically in a diversity of applications. en_US
dc.description.provenance Made available in DSpace on 2004-10-01T20:17:29Z (GMT). No. of bitstreams: 2 AIM-800.ps: 9099810 bytes, checksum: 3402fd25e5ea6f6e34b25a0dace8c840 (MD5) AIM-800.pdf: 6541822 bytes, checksum: 8661fd21c2c640b1d1a5abafba5a0eaa (MD5) Previous issue date: 1985-03-01 en
dc.format.extent 61 p. en_US
dc.format.extent 9099810 bytes
dc.format.extent 6541822 bytes
dc.format.mimetype application/postscript
dc.format.mimetype application/pdf
dc.language.iso en_US
dc.relation.ispartofseries AIM-800 en_US
dc.subject vision en_US
dc.subject multi-resolution reconstruction en_US
dc.subject finite elements en_US
dc.subject sdiscontinuities en_US
dc.subject surface representation en_US
dc.subject variational principles en_US
dc.subject sgeneralized splines en_US
dc.subject regularization en_US
dc.title Computing Visible-Surface Representations en_US

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