Login

The Copycat Project: An Experiment in Nondeterminism and Creative Analogies

Show simple item record

dc.contributor.author Hofstadter, Douglas en_US
dc.date.accessioned 2004-10-01T20:18:09Z
dc.date.available 2004-10-01T20:18:09Z
dc.date.issued 1984-01-01 en_US
dc.identifier.other AIM-755 en_US
dc.identifier.uri http://hdl.handle.net/1721.1/5648
dc.description.abstract A micro-world is described, in which many analogies involving strikingly different concepts and levels of subtlety can be made. The question "What differentiates the good ones from the bad ones?" is discussed, and then the problem of how to implement a computational model of the human ability to come up with such analogies (and to have a sense for their quality) is considered. A key part of the proposed system, now under development is its dependence on statistically emergent properties of stochastically interacting "codelets" (small pieces of ready-to-run code created by the system, and selected at random to run with probability proportional to heuristically assigned "urgencies"). Another key element is a network of linked concepts of varying levels of "semanticity", in which activation spreads and indirectly controls the urgencies of new codelets. There is pressure in the system toward maximizing the degree of "semanticity" or "intensionality" of descriptions of structures, but many such pressures, often conflicting, must interact with one another, and compromises must be made. The shifting of (1) perceived oundaries inside structures, (2) descriptive concepts chosen to apply to structures, and (3) features perceived as "salient" or not, is called "slippage". What can slip, and how are emergent consequences of the interaction of (1) the temporary ("cytoplasmic") structures involved in the analogy with (2) the permanent ("Platonic") concepts and links in the conceptual proximity network, or "slippability network". The architecture of this system is postulated as a general architecture suitable for dealing not only with fluid analogies, but also with other types of abstract perception and categorization tasks, such as musical perception, scientific theorizing, Bongard problems and others. en_US
dc.description.provenance Made available in DSpace on 2004-10-01T20:18:09Z (GMT). No. of bitstreams: 2 AIM-755.ps: 9644419 bytes, checksum: 7fa2a875d67ac2cac046944ff49c2323 (MD5) AIM-755.pdf: 7582365 bytes, checksum: 82b0ff3068b14a888063913a860ef0f5 (MD5) Previous issue date: 1984-01-01 en
dc.format.extent 47 p. en_US
dc.format.extent 9644419 bytes
dc.format.extent 7582365 bytes
dc.format.mimetype application/postscript
dc.format.mimetype application/pdf
dc.language.iso en_US
dc.relation.ispartofseries AIM-755 en_US
dc.subject analogy en_US
dc.subject nondeterminism en_US
dc.subject parallelism en_US
dc.subject randomness en_US
dc.subject sstatistically emergent mentality en_US
dc.subject semanticity en_US
dc.subject slippability en_US
dc.subject scomputational temperature en_US
dc.title The Copycat Project: An Experiment in Nondeterminism and Creative Analogies en_US

Files in this item

Files Size Format
AIM-755.pdf 7.582Mb application/pdf
AIM-755.ps 9.644Mb application/postscript

This item appears in the following Collection(s)

Show simple item record

Search DSpace@MIT


Advanced Search

Browse

My Account

Links