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dc.contributor.advisorChristopher Schmandt.en_US
dc.contributor.authorWheeler, Patrick Seanen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.en_US
dc.date.accessioned2010-08-31T14:41:14Z
dc.date.available2010-08-31T14:41:14Z
dc.date.copyright2009en_US
dc.date.issued2010en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/57786
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February 2010.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (p. 89-93).en_US
dc.description.abstractOver the past decade, computationally powerful audio communication devices have become commonplace. Mobile devices have high storage capacity for digital audio, and smartphones or networked PDAs can be used to stream internet radio and download podcasts. However, applications that allow mobile devices to be used for synchronous communication (such as person-to-person audio interaction and listening to broadcast synchronous audio) are distinct from applications that allow stored audio playback. To demonstrate the benefits of more fluidity in mobile user interfaces between asynchronous audio and synchronous audio playback, I have implemented a new user interface approach - audio scanning - that merges these data types in a single user interface. A combined interface must solve two different research problems. Asynchronous messaging queues grow longer without constant user intervention. Synchronous audio, on the other hand, can be disruptive and transient. To address these problems, a timing heuristic is used in audio scanning to allow sporadic yet controlled delivery of organized audio bursts.en_US
dc.description.abstract(cont.) To lessen the burden of user interaction with a graphical user interface on a mobile device, a single-button user interface allows control of audio presentation. Two exploratory systems implementing an audio scanning interface are described, allowing comparison to alternate audio systems and approaches. The first implementation, Hearplay, demonstrates the utility of audio scanning in a social audio appliance, designed to be available as an always-on system. The second implementation, Hearwell, demonstrates a use of audio scanning on a mobile phone to help individuals achieve wellness goals. The design and utility of the scanning interface is critiqued for both implementations.en_US
dc.description.statementofresponsibilityby Patrick Sean Wheeler.en_US
dc.format.extent93 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture. Program in Media Arts and Sciences.en_US
dc.titlePodscanning : audio microcontent and synchronous communication for mobile devicesen_US
dc.title.alternativeAudio microcontent and synchronous communication for mobile devicesen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc641271639en_US


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