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NIM: A Game-Playing Program

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Title: NIM: A Game-Playing Program
Author: Papert, Seymour; Solomon, Cynthia
Issue Date: 1970-01-01
Abstract: This note illustrates some ideas about how to initiate beginning students into the art of planning and writing a program complex enough to be considered a project rather than an exercise on using the language or simple programming ideas. The project is to write a program to play a simple game ("one-pile NIM" or "21") as invincibly as possible. We developed the project for a class of seventh grader children we taught in 1968-69 at the Muzzey Junior High School in Lexington, Massachusetts. This was the longest programming project these children had encountered, and our intention was to give them a model of how to go about working under these conditions.
URI: http://hdl.handle.net/1721.1/6199
Other Identifiers: AIM-254
Series/Report no.: AIM-254

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