Augmented reality games : improved data layers
Name
755630321-MIT.pdf
Description
Full printable version
Size
5.97 MB
Format
Adobe PDF
Checksum (MD5)
8ace7d432e112ce502a94ab1a7c21b30
Author(s)
Laurendi, Joseph Michael
Advisor(s)
Eric Klopfer.
Alternative Title
Augmented reality games : preparing for the next generation
Date Issued
2011
Publisher
Massachusetts Institute of Technology
Abstract
The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own games based on a map, a set of characters, and a plot of their choosing. In an earlier version of the software, students were allowed to add "substances" (e.g. oil spills) to their games. The functionality for doing so did not give the student much control and was unintuitive to use. In this thesis, I propose and analyze a prototype of the design and implementation of a new, improved interface that allows students to add a generalized version of a "substance" to their AR games. This generalization of a "substance" is termed a "data layer"
Description
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 73-74).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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