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dc.contributor.authorChen, Jiawen
dc.contributor.authorBaran, Ilya
dc.contributor.authorDurand, Fredo
dc.contributor.authorJarosz, Wojciech
dc.date.accessioned2012-09-21T19:14:36Z
dc.date.available2012-09-21T19:14:36Z
dc.date.issued2011-02
dc.identifier.isbn978-1-4503-0565-5
dc.identifier.urihttp://hdl.handle.net/1721.1/73110
dc.description.abstractLight scattering in a participating medium is responsible for several important effects we see in the natural world. In the presence of occluders, computing single scattering requires integrating the illumination scattered towards the eye along the camera ray, modulated by the visibility towards the light at each point. Unfortunately, incorporating volumetric shadows into this integral, while maintaining real-time performance, remains challenging. In this paper we present a new real-time algorithm for computing volumetric shadows in single-scattering media on the GPU. This computation requires evaluating the scattering integral over the intersections of camera rays with the shadow map, expressed as a 2D height field. We observe that by applying epipolar rectification to the shadow map, each camera ray only travels through a single row of the shadow map (an epipolar slice), which allows us to find the visible segments by considering only 1D height fields. At the core of our algorithm is the use of an acceleration structure (a 1D minmax mipmap) which allows us to quickly find the lit segments for all pixels in an epipolar slice in parallel. The simplicity of this data structure and its traversal allows for efficient implementation using only pixel shaders on the GPU.en_US
dc.language.isoen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/1944745.1944752en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alike 3.0en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.sourceMIT web domainen_US
dc.titleReal-Time Volumetric Shadows using 1D Min-Max Mipmapsen_US
dc.typeArticleen_US
dc.identifier.citationJiawen Chen, Ilya Baran, Frédo Durand, and Wojciech Jarosz. 2011. Real-time volumetric shadows using 1D min-max mipmaps. In Symposium on Interactive 3D Graphics and Games (I3D '11). ACM, New York, NY, USA, 39-46.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.mitauthorChen, Jiawen
dc.contributor.mitauthorDurand, Fredo
dc.relation.journalSymposium on Interactive 3D Graphics and Games (I3D '11)en_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
dspace.orderedauthorsChen, Jiawen; Baran, Ilya; Durand, Frédo; Jarosz, Wojciechen
dc.identifier.orcidhttps://orcid.org/0000-0001-9919-069X
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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