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2.5D cartoon models

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Title: 2.5D cartoon models
Author: Rivers, Alec; Igarashi, Takeo; Durand, Frédo
Department: Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science; Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Publisher: Association for Computing Machinery (ACM)
Issue Date: 2010-07
Abstract: We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible renderings of the cartoon from any view. 2.5D cartoon models are easier to create than a full 3D model, and retain the 2D nature of hand-drawn vector art, supporting a wide range of stylizations that need not correspond to any real 3D shape.
URI: http://hdl.handle.net/1721.1/73111
ISSN: 0730-0301
Citation: Alec Rivers, Takeo Igarashi, and Frédo Durand. 2010. 2.5D cartoon models. ACM Transactions on Graphics 29, 4, Article 59 (July 2010), 7 pages.
Version: Author's final manuscript
Terms of Use: Creative Commons Attribution-Noncommercial-Share Alike 3.0
Detailed Terms: http://creativecommons.org/licenses/by-nc-sa/3.0/
Published as: http://dx.doi.org/10.1145/1778765.1778796
Journal: ACM Transactions on Graphics (TOG)

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