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dc.contributor.advisorHiroshi Ishii.en_US
dc.contributor.authorLakatos, Dáviden_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.en_US
dc.date.accessioned2013-01-23T19:48:25Z
dc.date.available2013-01-23T19:48:25Z
dc.date.copyright2012en_US
dc.date.issued2012en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/76522
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2012.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references.en_US
dc.description.abstractShape-shifting materials have been part of sci-fi literature for decades. But if tomorrow we invent them, how are we going to communicate to them what shape we want them to morph into? If we look at our history, for thousands of years humans have been using the dexterity of their hands as primary means to alter the topology of their surroundings. While direct manipulation, as a primary method for form giving, allows for high precision deformation, the scope of interaction is limited to the scale of the hand. In order to extend the scope of manipulation beyond the hand scale, tools were invented to reach further and to augment the capabilities of our hands. In this thesis, I propose "Amphorm", a perceptually equivalent example of Radical Atoms, our vision on the interaction techniques for future, highly malleable, shape-shifting materials. "Amphorm" is a cylindrical kinetic sculpture that resembles a vase. Since "Amphorm" is a dual citizen between the digital and the physical world, its shape can be altered in both worlds. I describe novel interaction techniques for rapid shape deformation both in the physical world through free hand gestures and in the digital world through a Graphical User Interface. Additionally I explore how the physical world could be synchronized with the digital world and how tools from both worlds can jointly alter dual-citizens.en_US
dc.description.statementofresponsibilityby Dávid Lakatos.en_US
dc.format.extent76 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture. Program in Media Arts and Sciences.en_US
dc.titleAMPHORM : form giving through gestural interaction to shape changing objectsen_US
dc.title.alternativeForm giving through gestural interaction to shape changing objectsen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc823867110en_US


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