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Browsing Media Arts and Sciences - Ph.D. / Sc.D. by Issue Date

Research and Teaching Output of the MIT Community

Browsing Media Arts and Sciences - Ph.D. / Sc.D. by Issue Date

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  • Barabas, James (Massachusetts Institute of Technology, 2014)
    We are surrounded by visual reproductions: computer screens, photographs, televisions, and countless other technologies allow us to perceive objects and scenes that are not physically in-front of us. All existing technologies ...
  • Hedman, Elliott B. (Elliot Bruce) (Massachusetts Institute of Technology, 2014)
    Over the course of six years, I brought ambulatory psychophysiology into a variety of industries as a means of conducting design research. I looked at the stress of children in occupational therapy, the frustration of ...
  • Nattinger, Elena Jessop (Massachusetts Institute of Technology, 2014)
    Performing artists have frequently used technology to sense and extend the body's natural expressivity via live control of multimedia. However, the sophistication, emotional content, and variety of expression possible ...
  • Li, Wu-Hsi (Massachusetts Institute of Technology, 2014)
    In this dissertation research, we explore ways of using audio on AR applications, as it is especially suitable for mobile users when their eyes and hands are not necessarily available and they have limited attention capacity. ...
  • Mani, Ankur (Massachusetts Institute of Technology, 2014)
    In this thesis, I study bilateral exchanges in social networks. I integrate the market based approach in economics and network based approach in sociology. I also give a joint model of externalities and peer pressure in ...
  • Ađalgeirsson, Sigurđur Örn (Massachusetts Institute of Technology, 2014)
    As robots move out of factory floors and into human environments, out from safe barricaded workstations to operating in close proximity with people, they will increasingly be expected to understand and coordinate with basic ...
  • Hunter, Seth E (Massachusetts Institute of Technology, 2014)
    This thesis presents the design, implementation and evaluation of WaaZam, a telepresence system for families that supports social engagement through creative play in a unified video space. The goal of the project is to ...
  • Hirsch, Matthew Waggener (Massachusetts Institute of Technology, 2014)
    It is not so far-fetched to envision a future student working through a difficult physics problem by using their hands to manipulate a 3D visualization that floats above the desk. A doctor preparing for heart surgery will ...
  • Silver, Jay (Jay Saul) (Massachusetts Institute of Technology, 2014)
    Purpose and meaning of the physical world can be re-assigned and re-made by individuals as they go rather than being pre-fixed by people who came before them. But this mindset is more rare than it should be if we want an ...
  • McDuff, Daniel Jonathan (Massachusetts Institute of Technology, 2014)
    Emotion is key to the effectiveness of media, whether it be in influencing memory, likability or persuasion. Stories and narratives, even if fictional, have the ability to induce a genuine emotional response. However, the ...
  • Colaç̦o, Andrea B. (Andrea Brazilin Immaculate Danielle) (Massachusetts Institute of Technology, 2014)
    Mobile devices have evolved into powerful computing platforms. As computing capabilities grow and size shrinks, the most pronounced limitation with mobile devices is display size. With the adoption of touch as the de facto ...
  • Orkin, Jeffrey David (Massachusetts Institute of Technology, 2013)
    Collective Artificial Intelligence (CAl) simulates human intelligence from data contributed by many humans, mined for inter-related patterns. This thesis applies CAI to social role-playing, introducing an end-to-end process ...
  • Coelho, Marcelo (Massachusetts Institute of Technology, 2013)
    At the boundary between people, objects and spaces, we encounter a broad range of surfaces. Their properties perform functional roles such as permeability, comfort or illumination, while conveying information such as an ...
  • Roy, Brandon C. (Brandon Cain) (Massachusetts Institute of Technology, 2013)
    A hallmark of a child's first two years of life is their entry into language, from first productive word use around 12 months of age to the emergence of combinatorial speech in their second year. What is the nature of early ...
  • Hoque, Mohammed Ehsan (Massachusetts Institute of Technology, 2013)
    Nonverbal behavior plays an integral part in a majority of social interaction scenarios. Being able to adjust nonverbal behavior and influence other's responses are considered valuable social skills. A deficiency in nonverbal ...
  • Brennan, Karen A. (Karen Ann) (Massachusetts Institute of Technology, 2013)
    We live in a computational culture - a culture in which we are surrounded by computational systems and interfaces, from social networks to banking infrastructure, to entertainment platforms, to transportation systems. This ...
  • DeCamp, Philip (Philip James) (Massachusetts Institute of Technology, 2013)
    This dissertation will examine what a first person viewpoint means in the context of data visualization and how it can be used for navigating and presenting large datasets. Recent years have seen rapid growth in Big Data ...
  • Gong, Nan-Wei (Massachusetts Institute of Technology, 2013)
    We live in a world where everyday artifacts begin to be designed and augmented as media interfaces. New technologies based on this mission enable us to more easily sense, interact, and communicate with objects. However, ...
  • Zorzos, Anthony Nicholas (Massachusetts Institute of Technology, 2013)
    A key feature of neural circuits in the mammalian brain is their 3-dimensional geometric complexity. The ability to optically drive or silence sets of neurons distributed throughout complexly shaped brain circuits, in a ...
  • DeTar, Charles (Charles Frederick) (Massachusetts Institute of Technology, 2013)
    Non-hierarchical, participatory, consensus-based decision making has seen an explosion in popularity in recent years. The traditional techniques of formal consensus, however, are limited to face-to-face meetings, which can ...
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