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Research and Teaching Output of the MIT Community

Browsing Media Arts & Sciences by Title

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  • Lin, Dori Tung-Yun (Massachusetts Institute of Technology, 2009)
    Remote communication has become part of our daily lives. Technology plays a decisive role in filling the gap caused by discrepancies in time and space between us and the people we want to reach. However, the level of ...
  • Hemsley, Robert Michael (Massachusetts Institute of Technology, 2014)
    This thesis outlines the design, development and evaluation of a computer vision framework known as Flow. Flow utilizes a wearable head mounted camera to observe user interactions, providing recognition of objects, locations, ...
  • Zuckerman, Oren, 1970- (Massachusetts Institute of Technology, 2007)
    It is not easy to understand the dynamics underlying everyday life. The change around us is so ubiquitous; the processes governing change are invisible; the relationships between cause & effect are usually disconnected in ...
  • Yao, Lining (Massachusetts Institute of Technology, 2012)
    In this document we introduce FocalSpace, a video conferencing system that helps users focus on the foreground by diminishing the background through synthetic blur effects. The system can dynamically recognize the relevant ...
  • Gottlieb, Alexis Hope (Massachusetts Institute of Technology, 2015)
    News is important. It gives us the information we need to make decisions, provides common ground to share with others around us, and helps us become global citizens. However, there are many important stories we shy away ...
  • Borovoy, Richard Daniel (Massachusetts Institute of Technology, 2002)
    Creating common ground in a community of people who do not all know each other is a chicken-and-egg problem: members do not share enough common ground to support the kinds of conversations that help build it. "Folk Computing" ...
  • Wexelblat, Alan Daniel (Massachusetts Institute of Technology, 1999)
  • Sachs, David Matthew (Massachusetts Institute of Technology, 2005)
    This thesis discusses the design and implementation of ARMadillo, a simple virtual environment interface in the form of a small wireless device that is worn on the forearm. Designed to be portable, intuitive, and low cost, ...
  • Mothersill, Philippa (Philippa Jane) (Massachusetts Institute of Technology, 2014)
    We have an unconscious understanding of the meaning of different physical objects through our extensive interactions with them. Designers can extend and adapt pre-existing symbolic meanings through the design of these ...
  • Salzberg, Shaun (Shaun David) (Massachusetts Institute of Technology, 2013)
    I have designed, built, and evaluated three devices to encourage informal interactions in the workplace. Previous research has found that such interactions can lead to increased idea cross-flow, creativity, productivity, ...
  • Chesnais, Pascal Roger (Massachusetts Institute of Technology, 2000)
    Social constructionism is a term used to describe systems where individuals take an active role in development that can enhance their community's social setting. This thesis asks, "What is the role of communication ...
  • Hadis, Martín, 1971- (Massachusetts Institute of Technology, 2002)
    Telling stories about a family's common past solidifies its sense of community, and enriches member's sense of identity and belonging. In preindustrial times this information flowed orally thanks to continuous and prolonged ...
  • Beaudin, Jennifer Suzanne, 1977- (Massachusetts Institute of Technology, 2003)
    Advances in building and computational technologies, coupled with a reorganized and integrated system of residential design, may make custom homes a possibility for a larger segment of the population in the years to come. ...
  • Panjwani, Alisha (Alisha Hasan) (Massachusetts Institute of Technology, 2015)
    Storytelling and making are two of the oldest forms of self-expression. Through stories we give meaning to our everyday experiences making sense of our world. By making physical objects, we can create tangible representations ...
  • Basu, Anindita, 1978- (Massachusetts Institute of Technology, 2002)
    Full-Contact Poetry is a digital play space for children's poetic expression. It is a software environment in which children can express their poetic thoughts, create their interpretations of writing by others and also ...
  • Borenstein, Greg (Massachusetts Institute of Technology, 2015)
    Tabletop games and digital games offer designers divergent affordances and provide players with different kinds of pleasures. Tabletop games excel at creating rich and immediate social interactions. They require players ...
  • Gatenby, David Arthur Gray (Massachusetts Institute of Technology, 2005)
    In Galatea, digitally augmented physical objects actively attract a person's attention to online information relevant to both the object and the person's interests. Galatea combines intelligent software agents and digitally ...
  • Xia, Cassandra (Massachusetts Institute of Technology, 2014)
    Probability and statistics is perhaps the area of mathematics education most directly applicable to everyday life. Yet, the methodologies traditionally used to cover these topics in school render the material formal and ...
  • Smith, Dustin Arthur (Massachusetts Institute of Technology, 2013)
    Referring expressions with vague and ambiguous modifiers, such as "a quick visit" and "the big meeting," are difficult for computers to interpret because their meanings are defined in part by context. For the hearer to ...
  • Jakimo, Noah (Massachusetts Institute of Technology, 2015)
    Technologies for long-term recording of cellular pathway activation are constrained by the difficultly to constantly monitor transient signaling events and expression of target genes. To overcome these limitations we ...
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