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Browsing Media Arts & Sciences by Title

Research and Teaching Output of the MIT Community

Browsing Media Arts & Sciences by Title

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  • Diep, Vivian Chan (Massachusetts Institute of Technology, 2015)
    The culture of televised media experiences has changed very little since the time it began in the 1930s, but new internet technologies, like Netflix, Hulu, and Youtube, are now quickly forcing major change. Although these ...
  • Prakash, Manu (Massachusetts Institute of Technology, 2008)
    In this thesis, I propose a new paradigm in computing where bits can simultaneously transport and manipulate materials and information. Information representation is invariably physical. Though this insight is fundamental ...
  • Kong, David Sun, 1979- (Massachusetts Institute of Technology, 2008)
    The ability to synthesize custom de novo DNA constructs rapidly, accurately, and inexpensively is highly desired by researchers, as synthetic genes and longer DNA constructs are enabling to numerous powerful applications ...
  • Sierra Hernández, Wilfrido, 1975- (Massachusetts Institute of Technology, 2003)
    The proposed research is a study of the technology and applications of personal projectors, small and inexpensive video projection devices intended for use in battery-powered hand-held or wearable products. This research ...
  • Prakash, Manu (Massachusetts Institute of Technology, 2005)
    A paradigm of micro-mechanical gates for field produceable logic is explored. A desktop manufacturing system is sought after which is capable of printing functional logic devices in the field. A logic scheme which induces ...
  • Maguire, Yael G., 1975- (Massachusetts Institute of Technology, 2004)
    This thesis explores spin manipulation, fabrication techniques and boundary conditions of electromagnetism to bridge the macroscopic and microscopic worlds of biology, chemistry and electronics. This work is centered around ...
  • Kung, David Lyn (Massachusetts Institute of Technology, 1995)
  • Barry, Barbara A. (Barbara Ann), 1967- (Massachusetts Institute of Technology, 2005)
    In the practice of documentary creation, a videographer performs an elaborate balancing act between observing the world, deciding what to record, and understanding the implications of the recorded material, all with respect ...
  • Chung, Jaewoo (Massachusetts Institute of Technology, 2012)
    People can easily become mindless in their decision-making and become disengaged from their surroundings when their actions depend on information and guidance from an assistive technology. Research has shown how automated ...
  • Van Dyke, Neil William, 1971- (Massachusetts Institute of Technology, 2000)
    Ontologies, or ways of categorizing and describing things, have application to organizing information for human access and allowing software agents to exchange knowledge. The traditional approaches to ontology development ...
  • Ađalgeirsson, Sigurđur Örn (Massachusetts Institute of Technology, 2014)
    As robots move out of factory floors and into human environments, out from safe barricaded workstations to operating in close proximity with people, they will increasingly be expected to understand and coordinate with basic ...
  • Krishnamoorthy, Shyam, 1978- (Massachusetts Institute of Technology, 2001)
    Minerva, a video assistant for cooking, is controlled by the actions of the user. Specifically, the content and format of the video shown on Minerva's display are decided by the food that one places on the kitchen counter. ...
  • MacInnes, Andrew S (Massachusetts Institute of Technology, 2017)
    The Mark IV holographic video display, created by Daniel Smalley in the Object-Based Media Group at the MIT Media Lab, generates a three-dimensional image by illuminating a guided wave acousto-optic modulator, upon which ...
  • Pappu, Ravikanth Srinivasa (Massachusetts Institute of Technology, 1995)
  • Berman, Benjamin S (Massachusetts Institute of Technology, 2017)
    Video game players experience opposing motivations to cooperate and compete in multiplayer games. The most pervasive multiplayer games today-massively multiplayer role playing and team-based competitive games-rely on a ...
  • Xiao, Xiao, Ph. D. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2011)
    This thesis examines the problem of conveying presence across space and time. My work focuses on collaborative music, but findings may be generalized to other fields of collaboration. I present MirrorFugue, a set of ...
  • Pan, Pengkai, 1972- (Massachusetts Institute of Technology, 2004)
    This thesis develops techniques and methods that extend the art and craft of storytelling, and in particular enable the creation of mobile cinema. Stories are always constrained by the medium in which they are told and the ...
  • Johnson, Anthony Morris (Massachusetts Institute of Technology, 2009)
    MobileEssence provides a light-weight, ubiquitous meeting capture tool which affords the user the ability to capture all important information, including recording what was just said, who said it, and what is being said ...
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