Advanced Search
DSpace@MIT

Browsing Media Arts & Sciences by Title

Research and Teaching Output of the MIT Community

Browsing Media Arts & Sciences by Title

Sort by: Order: Results:

  • Gips, Jonathan Peter (Massachusetts Institute of Technology, 2006)
    Low-level sensors can provide surprisingly high-level information about social interactions. The goal of this thesis is to define the components of a framework for sensing social context with mobile devices. We describe ...
  • Liang, Philip Angus (Massachusetts Institute of Technology, 2006)
    In-vehicle, location-aware, socially aware telematic systems, known as Flossers, stand to revolutionize vehicles, and how their drivers interact with their physical and social worlds. With Flossers, users can broadcast and ...
  • Kestner, John Anthony (Massachusetts Institute of Technology, 2010)
    Visions of ubiquitous computing describe a network of devices that quietly supports human goals, but this may also add complexity to an already frustrating relationship between humans and their electronic objects. As we ...
  • Telhan, Orkan (Massachusetts Institute of Technology, 2007)
    This thesis proposes a public interface that functions as a social catalyst in public spaces. Like a smart mirror, it intends to reflect the social identity of the environment and increase sensibility towards the place and ...
  • Caneel, Ron (Massachusetts Institute of Technology, 2005)
    Nonverbal communication is an important and often underestimated instrument in social interactions. The paralinguistic elements of speech, which are described in common speech as "tone of voice", are one channel of the ...
  • Lee, Hyun-Yeul. (Massachusetts Institute of Technology, 2002)
  • Olguín Olguín, Daniel (Massachusetts Institute of Technology, 2007)
    We present the design, implementation and deployment of a wearable computing research platform for measuring and analyzing human behavior in a variety of settings and applications. We propose the use of wearable sociometric ...
  • Lovell, Emily Marie (Massachusetts Institute of Technology, 2011)
    The development of technological self-efficacy in young people can have a dramatic impact on diversity in the field of computing. Students'self-efficacy and scientific understanding can benefit from engaging in hands-on ...
  • Umaschi Bers, Marina (Massachusetts Institute of Technology, 1997)
  • Tamés, David José (Massachusetts Institute of Technology, 1996)
  • Harrison, John, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2005)
    Creative Digital sound manipulation is a powerful means of personal expression. However, it remains explored by only a small number of engineers, mathematicians, and avant-garde musicians and composers. Others find the ...
  • Pompei, F. Joseph (Frank Joseph), 1973- (Massachusetts Institute of Technology, 2002)
    A parametric array exploits the nonlinearity of the propagation medium to emit or detect acoustic waves in a spatially versatile manner, permitting concise, narrow directivity patterns otherwise possible only with physically ...
  • Shahar, Eyal (Massachusetts Institute of Technology, 2012)
    This thesis presents SoundStrand, a novel tangible interface for composing music. A new paradigm is also presented - one that allows for music composition with limited degrees of freedom, and therefore is well suited for ...
  • Whitney, Richard Henry, III (Massachusetts Institute of Technology, 2007)
    This thesis presents a novel input device, called SP3X, for the creation of digital models in a semi-immersive environment. The goal of SP3X is to enable novice users to construct geometrically complex three-dimensional ...
  • Hwang, Jee Yeon (Massachusetts Institute of Technology, 2013)
    People can have more insights and social experiences when they collaborate on collecting, revisiting, and utilizing their contents, such as images and videos; however, designing a social space that offers rich co-creation ...
  • Chardin, Ivan Sergeyevich, 1977- (Massachusetts Institute of Technology, 2003)
    Traditionally, communication devices are designed to overcome distance in space or time. How can personal mobile tools augment local interaction and promote spontaneous collaboration between users in proximity? Mobile ad ...
  • Lee, Jackie Chia-Hsun (Massachusetts Institute of Technology, 2005)
    The real world is not a computer screen. When can augmented reality and ambient interfaces improve the usability of a physical environment? This thesis presents data from design studies and experiments that demonstrate the ...
  • Hirsch, Edward A., 1970- (Massachusetts Institute of Technology, 2004)
    Immigrants face a variety of barriers limiting their access to social services. These include inability to speak English, unfamiliarity with available services, and distrust of government agencies. To overcome these ...
  • Shankar, Tara Michelle Rosenberger, 1971- (Massachusetts Institute of Technology, 2005)
    Reading and writing have become the predominant way of acquiring and expressing intellect in Western culture. Somewhere along the way, the ability to write has become completely identified with intellectual power, creating ...
  • Sra, Misha (Massachusetts Institute of Technology, 2013)
    Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...
MIT-Mirage