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Browsing Media Arts and Sciences - Ph.D. / Sc.D. by Title

Research and Teaching Output of the MIT Community

Browsing Media Arts and Sciences - Ph.D. / Sc.D. by Title

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  • Harry, Drew (Massachusetts Institute of Technology, 2012)
    We have long assumed that being face to face is the best environment for social interaction. But is "being there" the best we can aspire to? One common approach to improving face-to-face contexts is to add new communication ...
  • Kidd, Cory David, 1977- (Massachusetts Institute of Technology, 2008)
    Human-robot interaction is now well enough understood to allow us to build useful systems that can function outside of the laboratory. This thesis defines sociable robot system in the context of long-term interaction, ...
  • Monroy-Hernández, Andrés (Massachusetts Institute of Technology, 2012)
    This work describes a framework for the design and study of an online community of amateur creators. I focus on remixing as the lens to understand the contexts and processes of creative expression as it is fostered within ...
  • Shen, Dawei (Massachusetts Institute of Technology, 2012)
    Information markets benefit the communities they serve by facilitating electronic distributed exchange of information. Further benefits include enhancing knowledge sharing, innovation, and productivity. This research ...
  • Barahona, Juan Carlos (Barahona-Martinez) (Massachusetts Institute of Technology, 2007)
    Important ideas, practices and artifacts often fail to reach their target population efficiently or fail to reach altogether. Surprisingly, most projects aimed to bring technology to underserved communities of the world ...
  • Cheung, Kenneth Chun-Wai (Massachusetts Institute of Technology, 2012)
    Digital materials are comprised of a small number of types of discrete physical building blocks, which assemble to form constructions that meet the versatility and scalability of digital computation and communication ...
  • Shilkrot, Roy (Massachusetts Institute of Technology, 2015)
    Wearable computers are becoming a widespread reality. Driven by a quest for sensorial ultrability (ultra-ability) and control of our environment and bodies, we search for ever more intimate solutions to increase our innate ...
  • Alfaro Bernate, Santiago Eloy (Massachusetts Institute of Technology, 2015)
    Digital Synesthesia is the concept of using sensors and mobile technology to create a user experience that mimics the way people use their senses and enables the perception of information that is outside of our sensory ...
  • Jebara, Tony (Tony S.), 1974- (Massachusetts Institute of Technology, 2002)
    I propose a common framework that combines three different paradigms in machine learning: generative, discriminative and imitative learning. A generative probabilistic distribution is a principled way to model many machine ...
  • Christakos, Constantine Kleomenis, 1974- (Massachusetts Institute of Technology, 2006)
    With a new way of thinking about organizing sensor networks, we demonstrate that we can more easily deploy and program these networks to solve a variety of different problems. We describe sensor networks that can analyze ...
  • Mellis, David Adley (Massachusetts Institute of Technology, 2015)
    Many domains of DIY (do-it-yourself) activity, like knitting and woodworking, offer two kinds of value: the making process itself and using the resulting products in one's life. With electronics, the sophistication of ...
  • Lifton, Joshua Harlan, 1976- (Massachusetts Institute of Technology, 2007)
    The commoditization of low-power radios, a rich set of sensors, longer-lasting batteries, and feature-rich microcontrollers has prompted significant research efforts to imbue physical environments with the responsiveness ...
  • Follmer, Sean (Sean Weston) (Massachusetts Institute of Technology, 2015)
    The world is filled with tools and devices designed to fit specific needs and goals, and their physical form plays an important role in helping users understand their use. These physical affordances provide products and ...
  • Orwant, Jon (Massachusetts Institute of Technology, 2000)
    An ontology of games was developed, and the similarities between games were analyzed and codified into reusable software components in a system called EGGG, the Extensible Graphical Game Generator. By exploiting the ...
  • Smith, Joshua Reynolds (Massachusetts Institute of Technology, 1999)
  • Poor, Robert Dunbar (Massachusetts Institute of Technology, 2001)
  • Hsiao, Kai-yuh, 1977- (Massachusetts Institute of Technology, 2007)
    This thesis presents the Object Schema Model (OSM) for grounded language interaction. Dynamic representations of objects are used as the central point of coordination between actions, sensations, planning, and language ...
  • Kim, Taemie Jung (Massachusetts Institute of Technology, 2011)
    Distributed collaboration is often more challenging than co-located collaboration as many of the social signals become lost in computer-mediated communication. I propose a system that improves the performance of distributed ...
  • Hoffman, Guy, Ph. D. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2007)
    This thesis is concerned with the notion of fluency in human-robot interaction (HRI), exploring cognitive mechanisms for robotic agents that would enable them to overcome the stop-and-go rigidity present in much of HRI to ...
  • Kelliher, Aisling Geraldine Mary, 1975- (Massachusetts Institute of Technology, 2007)
    Personal stories make our experiences memorable over time. Transforming our fragmentary memories into shareable narratives helps us to understand and communicate who we are as individual and social beings. This thesis ...
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