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Browsing Media Arts and Sciences - Ph.D. / Sc.D. by Title

Research and Teaching Output of the MIT Community

Browsing Media Arts and Sciences - Ph.D. / Sc.D. by Title

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  • Greenwald, Scott Wilkins (Massachusetts Institute of Technology, 2018)
    What opportunities does virtual reality offer to improve the way we learn? In this thesis, I investigate the ways that constructivist approaches, in particular exploratory and experiential learning, can be uniquely supported ...
  • Kelliher, Aisling Geraldine Mary, 1975- (Massachusetts Institute of Technology, 2007)
    Personal stories make our experiences memorable over time. Transforming our fragmentary memories into shareable narratives helps us to understand and communicate who we are as individual and social beings. This thesis ...
  • Gerasimov, Vadim, 1969- (Massachusetts Institute of Technology, 2003)
    Every Sign of Life introduces an approach to and motivational schema for personal health monitoring. It is an exploration of how to make information collected by personal health-monitoring devices fun and engaging, and ...
  • Vaikakul, Savalai, 1976- (Massachusetts Institute of Technology, 2005)
    Studies of computers and education have failed to account for the relevance and importance of tacit assumptions and unquestioned expectations that underlie educational technology practices. A major premise of this dissertation ...
  • Vawter, Noah (Noah Theodore) (Massachusetts Institute of Technology, 2011)
    This dissertation describes the research, development and reasoning behind a family of musical instruments called Exertion Instruments. They use inline electrical generators to run a synthesizer and an amplifier while ...
  • Aldrich, Matthew (Matthew Henry) (Massachusetts Institute of Technology, 2014)
    Lighting, and its emergence as a digital and networked medium, represents an ideal platform for conducting research on both sensor and human-derived methods of control. Notably, solid-state lighting makes possible the ...
  • Johnson, Michael Patrick, 1971- (Massachusetts Institute of Technology, 2003)
    A real-time motion engine for interactive synthetic characters, either virtual or physical, needs to allow expressivity and interactivity of motion in order to maintain the illusion of life. Canned animation examples from ...
  • Rosenbaum, Eric (Eric Ross) (Massachusetts Institute of Technology, 2015)
    This thesis introduces the idea of "musical tinkering," exploring how to engage people in playfully creating and experimenting with their own musical instruments and compositions. I discuss the design and study of two new ...
  • Shaffer, David Williamson (Massachusetts Institute of Technology, 1998)
  • Qi, Yuan, 1974- (Massachusetts Institute of Technology, 2005)
    Graphical models have been widely used in many applications, ranging from human behavior recognition to wireless signal detection. However, efficient inference and learning techniques for graphical models are needed to ...
  • Lee, Jackie Chia-Hsun (Massachusetts Institute of Technology, 2011)
    This research explores how externalization of physiological states helps to provide an awareness of hidden stressors through a home-based study, a lab-based study, and a school-based study in order to facilitate social ...
  • Roque, Ricarose Vallarta (Massachusetts Institute of Technology, 2016)
    The ability to create, design, and express oneself with technology is an important fluency for full participation in today's digitally mediated society. Social support can play a major role in engaging and deepening what ...
  • Borovoy, Richard Daniel (Massachusetts Institute of Technology, 2002)
    Creating common ground in a community of people who do not all know each other is a chicken-and-egg problem: members do not share enough common ground to support the kinds of conversations that help build it. "Folk Computing" ...
  • Wexelblat, Alan Daniel (Massachusetts Institute of Technology, 1999)
  • Chesnais, Pascal Roger (Massachusetts Institute of Technology, 2000)
    Social constructionism is a term used to describe systems where individuals take an active role in development that can enhance their community's social setting. This thesis asks, "What is the role of communication ...
  • Smith, Dustin Arthur (Massachusetts Institute of Technology, 2013)
    Referring expressions with vague and ambiguous modifiers, such as "a quick visit" and "the big meeting," are difficult for computers to interpret because their meanings are defined in part by context. For the hearer to ...
  • Sipitakiat, Arnan, 1974- (Massachusetts Institute of Technology, 2007)
    The major promise of computational technology for learning is in making discovery and acquisition of knowledge accessible to a wider range of people. The protean expressive and constructive nature of computational technology ...
  • Matias, J. Nathan (Jorge Nathan) (Massachusetts Institute of Technology, 2017)
    We live in a culture that depends on technologies to record our behavior and coordinate our actions with billions of other connected people. In this computational culture, humans and machines continue to perpetuate deep-seated ...
  • Leithinger, Daniel (Massachusetts Institute of Technology, 2015)
    The vision to interact with computers through our whole body - to not only visually perceive information, but to engage with it through multiple senses has inspired human computer interaction (HCI) research for decades. ...
  • Mavridis, Nikolaos (Massachusetts Institute of Technology, 2007)
    A Situated Conversational Assistant (SCA) is a system with sensing, acting and speech synthesis/recognition abilities, which engages in physically situated natural language conversation with human partners and assists them ...
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