Advanced Search
DSpace@MIT

Videogame Editions for Play and Study

Research and Teaching Output of the MIT Community

Show simple item record

dc.contributor.author Fernández-Vara, Clara
dc.contributor.author Montfort, Nick
dc.date.accessioned 2014-06-06T02:10:32Z
dc.date.available 2014-06-06T02:10:32Z
dc.date.issued 2014-06-05
dc.identifier.uri http://hdl.handle.net/1721.1/87668
dc.description.abstract We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, which translate games across platforms, and (4) documentation, which can describe some aspects of games when they cannot be accessed and can supplement play. These different editions provide different information and perspectives and can be used in teaching and research in several ways. en_US
dc.language.iso en en_US
dc.relation.ispartofseries TROPE;13-02
dc.rights Attribution-ShareAlike 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-sa/3.0/us/ *
dc.title Videogame Editions for Play and Study en_US
dc.type Technical Report en_US


Files in this item

Name Size Format Description
TROPE-13-02.pdf 98.58Kb PDF

The following license files are associated with this item:

This item appears in the following Collection(s)

Show simple item record

Attribution-ShareAlike 3.0 United States Except where otherwise noted, this item's license is described as Attribution-ShareAlike 3.0 United States
MIT-Mirage