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Videogame Editions for Play and Study

Research and Teaching Output of the MIT Community

Show simple item record Fernández-Vara, Clara Montfort, Nick 2014-06-06T02:10:32Z 2014-06-06T02:10:32Z 2014-06-05
dc.description.abstract We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, which translate games across platforms, and (4) documentation, which can describe some aspects of games when they cannot be accessed and can supplement play. These different editions provide different information and perspectives and can be used in teaching and research in several ways. en_US
dc.language.iso en en_US
dc.relation.ispartofseries TROPE;13-02
dc.rights Attribution-ShareAlike 3.0 United States *
dc.rights.uri *
dc.title Videogame Editions for Play and Study en_US
dc.type Technical Report en_US

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