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dc.contributor.authorMontfort, Nick
dc.date.accessioned2014-12-19T20:52:24Z
dc.date.available2014-12-19T20:52:24Z
dc.date.issued2014-12-19
dc.identifier.urihttp://hdl.handle.net/1721.1/92422
dc.description.abstractMy Winchester’s Nightmare: A Novel Machine (1999) was developed to bring the interactor’s input and the system’s output together into a texture like that of novelistic prose. Almost fifteen years later, after an electronic literature practice mainly related to poetry, I have developed two new “novel machines.” Rather than being works of interactive fiction, one (Nanowatt, 2013) is a collaborative demoscene production (specifically, a single-loading VIC-20 demo) and the other (World Clock, 2013) is a novel generator with accompanying printed book. These two productions offer an opportunity to discuss how my own and other highly computational electronic literature relates to the novel. Nanowatt and World Clock are non-interactive but use computation to manipulate language at low levels. I discuss these aspects and other recent electronic literature that engages the novel, considering to what extent novel- like computational literature in general is becoming less interactive and more fine- grained in its involvement with language. (Text of a presentation at the 2014 ELO Conference in Milwaukee. To appear in Polish translation in ha!art, issue 48.)en_US
dc.language.isoen_USen_US
dc.relation.ispartofseriesTROPE;14-01
dc.rightsAttribution-ShareAlike 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/3.0/us/*
dc.subjectnovel, electronic literature, interactivity, text generationen_US
dc.titleNew Novel Machines: Nanowatt and World Clocken_US
dc.typeArticleen_US


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