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New Novel Machines: Nanowatt and World Clock

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dc.contributor.author Montfort, Nick
dc.date.accessioned 2014-12-19T20:52:24Z
dc.date.available 2014-12-19T20:52:24Z
dc.date.issued 2014-12-19
dc.identifier.uri http://hdl.handle.net/1721.1/92422
dc.description.abstract My Winchester’s Nightmare: A Novel Machine (1999) was developed to bring the interactor’s input and the system’s output together into a texture like that of novelistic prose. Almost fifteen years later, after an electronic literature practice mainly related to poetry, I have developed two new “novel machines.” Rather than being works of interactive fiction, one (Nanowatt, 2013) is a collaborative demoscene production (specifically, a single-loading VIC-20 demo) and the other (World Clock, 2013) is a novel generator with accompanying printed book. These two productions offer an opportunity to discuss how my own and other highly computational electronic literature relates to the novel. Nanowatt and World Clock are non-interactive but use computation to manipulate language at low levels. I discuss these aspects and other recent electronic literature that engages the novel, considering to what extent novel- like computational literature in general is becoming less interactive and more fine- grained in its involvement with language. (Text of a presentation at the 2014 ELO Conference in Milwaukee. To appear in Polish translation in ha!art, issue 48.) en_US
dc.language.iso en_US en_US
dc.relation.ispartofseries TROPE;14-01
dc.rights Attribution-ShareAlike 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-sa/3.0/us/ *
dc.subject novel, electronic literature, interactivity, text generation en_US
dc.title New Novel Machines: Nanowatt and World Clock en_US
dc.type Article en_US


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