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dc.contributor.advisorPattie Maes.en_US
dc.contributor.authorBrueckner, Sophia (Sophia Agnes)en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture. Program in Media Arts and Sciences.en_US
dc.date.accessioned2015-02-25T17:12:29Z
dc.date.available2015-02-25T17:12:29Z
dc.date.copyright2014en_US
dc.date.issued2014en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/95592
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 131-136).en_US
dc.description.abstractPopular connective technologies are supposed to save us time and simplify our lives, but instead we are more overwhelmed and scattered than ever. These same technologies promised to help keep us close to our friends and loved ones, but instead we are becoming increasingly isolated. This is result of designing technology with the goal of interactions being efficient rather than interactions being meaningful. Predominant connective technologies do not adequately consider how small design choices shape our mental processes and affect our emotions. In this thesis, I investigate how interfaces structure our thoughts and, as a result, behavior, and I examine how this power can be harnessed to improve mental and physical well-being. I focus in particular on how technology can influence perceived feelings of loneliness. Recent research shows that the subjective experience of loneliness, independent of objectively being alone, has astounding health consequences for a significant percentage of the population. I introduce Lakoffs theory the embodied mind, which is the understanding that the majority of thought is unconscious and experienced through the body, and I discuss how it can be used to design better interfaces. I summarize recent research that demonstrates the inextricable link between physical sensations in the body and feelings of loneliness and connection. To explore these ideas, I designed and built two devices: the Empathy Box, a tabletop appliance inspired by Do Androids Dream of Electric Sheep? by Philip K. Dick; and the Empathy Amulet, a wearable device that fosters an unconscious sense of our connection to strangers. Both devices use shared physical warmth as a way to cultivate empathy and a novel sense of connection with anonymous others. With the understanding that the aesthetic qualities of a technology greatly influence its effectiveness, I conclude that the perspective of an artist, which is focused on combining aesthetics and context to make meaning, has an important role in the development of new technologies that interface with the self or that mediate relationships between people.en_US
dc.description.statementofresponsibilityby Sophia Brueckner.en_US
dc.format.extent146 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture. Program in Media Arts and Sciences.en_US
dc.titleOut of network : technologies to connect with strangersen_US
dc.title.alternativeTechnologies to connect with strangersen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc903655701en_US


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