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dc.contributor.authorMarecki, Piotr
dc.date.accessioned2015-02-27T06:15:48Z
dc.date.available2015-02-27T06:15:48Z
dc.date.issued2015-02-27
dc.identifier.urihttp://hdl.handle.net/1721.1/95704
dc.description.abstractThe demoscene is a mainly European subculture of computer programmers, whose programs generate computer art in real time. The aim of this report is to attempt a description of the textual dimension of the demoscene. The report is the effect of efforts to perform an ethnographic exploration of the Polish computer scene; it quotes interviews with participants of demo parties, where text plays a significant role: in demos, real-time texts, IF, mags or digital adaptations. Media archeology focusing on the textual aspect of the demoscene is important to understanding the beginnings of digital literature and genres of digital-born texts.en_US
dc.language.isoen_USen_US
dc.relation.ispartofseriesTROPE;15-01
dc.rightsAttribution-ShareAlike 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/3.0/us/*
dc.subjectDemoscene, electronic literature, media archeologyen_US
dc.titleTextual Demosceneen_US
dc.typeTechnical Reporten_US


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