dc.contributor.author | Marecki, Piotr | |
dc.date.accessioned | 2015-02-27T06:15:48Z | |
dc.date.available | 2015-02-27T06:15:48Z | |
dc.date.issued | 2015-02-27 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/95704 | |
dc.description.abstract | The demoscene is a mainly European subculture of computer programmers, whose programs generate computer art in real time. The aim of this report is to attempt a description of the textual dimension of the demoscene. The report is the effect of efforts to perform an ethnographic exploration of the Polish computer scene; it quotes interviews with participants of demo parties, where text plays a significant role: in demos, real-time texts, IF, mags or digital adaptations. Media archeology focusing on the textual aspect of the demoscene is important to understanding the beginnings of digital literature and genres of digital-born texts. | en_US |
dc.language.iso | en_US | en_US |
dc.relation.ispartofseries | TROPE;15-01 | |
dc.rights | Attribution-ShareAlike 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/3.0/us/ | * |
dc.subject | Demoscene, electronic literature, media archeology | en_US |
dc.title | Textual Demoscene | en_US |
dc.type | Technical Report | en_US |