Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick
Name
Ishii_Linked-Stick.pdf
Size
3.22 MB
Format
Adobe PDF
Checksum (MD5)
b937084d97799206eb1542c3e32cb43b
Author(s) • • • • • •
Shuang, Yin
Nakagaki, Ken
Inamura, Chikara
Totaro, Pasquale Pio
Shihipar, Thariq
Akikyama, Chantine
Ishii, Hiroshi
Date Issued
April 2015
Journal
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15
Publisher
Association for Computing Machinery (ACM)
Citation
Nakagaki, Ken et al. “Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick.” Proceedings of 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’15, Seoul, Republic of Korea, 18-23 April, 2015, Association for Computing Machinery (ACM), pp. 1609-1614.
Version
Author's final manuscript
Abstract
We use sticks as tools for a variety of activities, everything from conducting music to playing sports or even engage in combat. However, these experiences are inherently physical and are poorly conveyed through traditional digital mediums such as video. Linked-Stick is a shape-changing stick that can mirror the movements of another person's stick-shape tool. We explore how this can be used to experience and learn music, sports and fiction in a more authentic manner. Our work attempts to expand the ways in which we interact with and learn to use tools.
MIT Department
Massachusetts Institute of Technology. Department of Mechanical Engineering
Massachusetts Institute of Technology. Media Laboratory
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/2702613.2732712