Quadrasense : immersive UAV-based cross-reality environmental sensor networks
Name
941796486-MIT.pdf
Description
Full printable version
Size
17.37 MB
Format
Adobe PDF
Checksum (MD5)
ef4e5d61d9375d3c1b084f63237ca029
Author(s)
Ramasubramanian, Vasant
Advisor(s)
Joseph A. Paradiso.
Alternative Title
Immersive Unmanned Aerial Vehicle-based cross-reality environmental sensor networks
Date Issued
2015
Publisher
Massachusetts Institute of Technology
Abstract
Quadrasense explores futuristic applications in environmental sensing by integrating ideas of cross-reality with semi-autonomous sensor-aware vehicles. The cross-reality principals of telepresence, augmented reality, and virtual reality are enabled through an Unnamed-Aerial-Vehicle, a specialized imaging system, a Head-Mounted-Display, a video game engine and a commodity computer. Users may move between any of the three modes of interaction, in real-time, through a singular visual interface. Utilizing an environment built with video game technology, a system was developed that can track and move a UAV in the physical world, towards goals of sensing, exploration and visualization. This application expands on the use of video games engines for simulation by directly joining the virtual and real worlds.
Description
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 74-75).
Subjects
Architecture. Program in Media Arts and Sciences.
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
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