Aesthetics of computation : unveiling the visual machine
Name
50396505-MIT.pdf
Description
Full printable version
Size
16.42 MB
Format
Adobe PDF
Checksum (MD5)
34b59e455f275dbc7d05bacb4eb486a3
Author(s)
Schiffman, Jared (Jared Michael), 1976-
Advisor(s)
John Maeda.
Date Issued
2001
Publisher
Massachusetts Institute of Technology
Abstract
This thesis presents a new paradigm for the design of visual programming languages, with the goal of making computation visible and, in turn, more accessible. The Visual Machine Model emphasizes the need for clear visual representations of both machines and materials, and the importance of continuity. Five dynamic visual programming languages were designed and implemented according to the specification of the Visual Machine Model. In addition to individual analysis, a comparative evaluation of all five design experiments is conducted with respect to several ease of use metrics and Visual Machine qualities. While formal user tests have not been conducted, preliminary results from general user experiences indicate that being able to see and interact with computation does enhance the programming process.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001.
"September 2001."
Includes bibliographical references (p. 106-110).
Subjects
Architecture. Program in Media Arts and Sciences.
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
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