Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch
Name
3357236.3395514.pdf
Description
Published version
Size
2.99 MB
Format
Adobe PDF
Checksum (MD5)
1ec70e0a8740a3595f0ef0880e85d299
Author(s) • •
Brewer, Johanna
Romine, Morgan
Taylor, TL
Date Issued
2020
Journal
DIS 2020 - Proceedings of the 2020 ACM Designing Interactive Systems Conference
Publisher
ACM
Citation
Brewer, Johanna, Romine, Morgan and Taylor, TL. 2020. "Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch." DIS 2020 - Proceedings of the 2020 ACM Designing Interactive Systems Conference.
Version
Final published version
Abstract
Harassment, especially of marginalized individuals, on networked gaming and social media platforms has been identified as a significant issue, yet few HCI practitioners have attempted to create interventions tackling toxicity online. Aligning ourselves with the growing cohort of design activists, we present a case study of the GLHF pledge, an interactive public awareness campaign promoting positivity in video game live streaming. We discuss the design and deployment of a community-driven moderation intervention for GLHF, intended to empower the inclusive communities emerging on Twitch. After offering a preliminary report on the effects we have observed based on the more than 370,000 gamers who have participated to date, the paper concludes with a reflection on the challenges and opportunities of using design activism to positively intervene in large-scale media platforms.
MIT Department
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Terms of Use
Creative Commons Attribution 4.0 International license
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/3357236.3395514