Combining video games and constructionist design to support deep learning in play
Name
Combining Video Games and Constructionist Design to Support Deep Learning in Play.pdf
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689.78 KB
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Author(s) • • • • • • • • •
Holbert, Nathan
Weintrop, David
Wilensky, Uri
Sengupta, Pratim
Killingsworth, Stephen
Krinks, Kyra
Clark, Doug
Brady, Corey
Shapiro, R. Benjamin
Russ, Rosemary S.
Date Issued
June 2014
Journal
Proceedings of International Conference of the Learning Sciences, ICLS
Publisher
International Society of the Learning Sciences
Citation
Holbert, Nathan et al. "Combining Video Games and Constructionist Design to Support Deep Learning in Play." International Conference of the Learning Sciences, 23-27 June, 2014, Boulder, Colorado, USA, International Society of the Learning Sciences, 2014.
Version
Author's final manuscript
Abstract
This effort has produced many interesting games though it is unclear if
“educational video games” have achieved their promise. Similarly, for many years constructionists have engaged children in learning across a variety of contexts, including game design. While these programs have been successful, their exploratory nature leads to concerns about content coverage. In this symposium we discuss the potential of blending these
two design traditions. Constructionist video games infuse traditional game structures with constructionist ideals to create gaming experiences that encourage exploration while ensuring engagement with desired content. This symposium presents the constructionist video games construct and showcases empirical research on the use of such games in both formal and informal contexts.
MIT Department
Massachusetts Institute of Technology. Department of Urban Studies and Planning
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Creative Commons Attribution-Noncommercial-Share Alike
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DOI of Published Version
https://www.isls.org/icls/2014/downloads/ICLS%202014%20Volume%201%20(PDF)-wCover.pdf