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A system for procedurally generating puzzles for games

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Author(s)
Thomson, Alec (Alec P.)
Advisor(s)
Richard Eberhardt.
Date Issued
2013
Publisher
Massachusetts Institute of Technology
Abstract
In this thesis, I designed and implemented a set of designer-targeted tools and libraries for procedurally generating puzzles for video games and interactive fiction. The system has the goals of producing solvable and flexible general-purpose puzzles through the use of simple tools targeted at small development teams. The system is implemented as two graphical tools built with the Java Swing Toolkit and a runtime library written for the popular Unity game engine. Two games have been built with earlier versions of the tools and one game was built with the most recent iteration of the tools to test the effectiveness of the system.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 109-110).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
http://dspace.mit.edu/handle/1721.1/7582
Persistent DSpace Link
http://hdl.handle.net/1721.1/85513
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