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  4. Combining role-play with interactive simulation to motivate informed climate action: Evidence from the World Climate simulation

Combining role-play with interactive simulation to motivate informed climate action: Evidence from the World Climate simulation

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Author(s)
Fracassi, E.
•
Kapmeier, F.
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Kurker, V.
•
Johnston, E.
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Jones, A. P.
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Rath, K.
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Rooney-Varga, Juliette N
•
Sterman, John
•
Franck, Travis
Date Issued
August 2018
Journal
PLOS ONE
Publisher
Public Library of Science
Citation
Rooney-Varga, J. N., J. D. Sterman, E. Fracassi, T. Franck, F. Kapmeier, V. Kurker, E. Johnston, A. P. Jones, and K. Rath. “Combining Role-Play with Interactive Simulation to Motivate Informed Climate Action: Evidence from the World Climate Simulation.” Edited by Felix Creutzig. PLOS ONE 13, no. 8 (August 30, 2018): e0202877.
Version
Final published version
Abstract
Climate change communication efforts grounded in the information deficit model have largely failed to close the gap between scientific and public understanding of the risks posed by climate change. In response, simulations have been proposed to enable people to learn for themselves about this complex and politically charged topic. Here we assess the impact of a widely-used simulation, World Climate, which combines a socially and emotionally engaging role-play with interactive exploration of climate change science through the C-ROADS climate simulation model. Participants take on the roles of delegates to the UN climate negotiations and are challenged to create an agreement that meets international climate goals. Their decisions are entered into C-ROADS, which provides immediate feedback about expected global climate impacts, enabling them to learn about climate change while experiencing the social dynamics of negotiations. We assess the impact of World Climate by analyzing pre- and post-survey results from >2,000 participants in 39 sessions in eight nations. We find statistically significant gains in three areas: (i) knowledge of climate change causes, dynamics and impacts; (ii) affective engagement including greater feelings of urgency and hope; and (iii) a desire to learn and do more about climate change. Contrary to the deficit model, gains in urgency were associated with gains in participants’ desire to learn more and intent to act, while gains in climate knowledge were not. Gains were just as strong among American participants who oppose government regulation of free markets–a political ideology that has been linked to climate change denial in the US–suggesting the simulation’s potential to reach across political divides. The results indicate that World Climate offers a climate change communication tool that enables people to learn and feel for themselves, which together have the potential to motivate action informed by science.
MIT Department
Massachusetts Institute of Technology. Department of Civil and Environmental Engineering
Massachusetts Institute of Technology. Institute for Data, Systems, and Society
Sloan School of Management
Terms of Use
Creative Commons Attribution 4.0 International license
https://creativecommons.org/licenses/by/4.0/
Persistent DSpace Link
http://hdl.handle.net/1721.1/121083
DOI of Published Version
https://doi.org/10.1371/journal.pone.0202877
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