Physical face cloning
Name
Bickel_118-0371_compressed.pdf
Description
Accepted version
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930.08 KB
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868c437bc813d43b2c04362e2c58d5c8
Author(s) • • • • • • • • •
Bickel, Bernd
Gross, Markus
Kaufmann, Peter
Skouras, Mélina
Thomaszewski, Bernhard
Bradley, Derek
Beeler, Thabo
Jackson, Phil
Marschner, Steve
Matusik, Wojciech
Date Issued
2012
Journal
ACM Transactions on Graphics
Publisher
Association for Computing Machinery (ACM)
Version
Author's final manuscript
Abstract
We propose a complete process for designing, simulating, and fabricating synthetic skin for an animatronics character that mimics the face of a given subject and its expressions. The process starts with measuring the elastic properties of a material used to manufacture synthetic soft tissue. Given these measurements we use physicsbased simulation to predict the behavior of a face when it is driven by the underlying robotic actuation. Next, we capture 3D facial expressions for a given target subject. As the key component of our process, we present a novel optimization scheme that determines the shape of the synthetic skin as well as the actuation parameters that provide the best match to the target expressions. We demonstrate this computational skin design by physically cloning a real human face onto an animatronics figure. © 2012 ACM 0730-0301/2012/08-ART118.
MIT Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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Creative Commons Attribution-Noncommercial-Share Alike
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DOI of Published Version
https://doi.org/10.1145/2185520.2335469