Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale
Name
chi-play-2018.pdf
Description
Accepted version
Size
2.48 MB
Format
Adobe PDF
Checksum (MD5)
7c49ed37e1f6896a5de4abc08ce0a740
Author(s) •
Ortiz, Pablo
Harrell, D. Fox
Alternative Title
Grayscale
Date Issued
October 2018
Journal
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
Publisher
ACM Press
Citation
Ortiz, Pablo and D. Fox Harrell. "Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale." Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, October 2018, New York, NY, USA, ACM Press, October 2018. © 2018 The Authors
Version
Author's final manuscript
Abstract
The human-computer interaction (HCI) field includes a long-standing community interested in designing systems to enable user reflection. In this work, we present our findings on how interactive narratives and roleplaying can effectively support reflection. To pursue this line of inquiry, we conducted an exploratory, cross-sectional study evaluating an interactive narrative we created, Chimeria:Grayscale. To address issues present in prior HCI studies on the topic of reflection, we grounded our system design methodology and evaluations in theories drawn from clinical psychology and education. The results of our study indicate that Chimeria:Grayscale, the interactive narrative we created by operationalizing our system design methodology, enabled our study participants to critically self-reflect.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/3242671.3242687