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Projected equation and aggregation-based approximate dynamic programming methods for Tetris

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Author(s)
Hwang, Daw-sen
Advisor(s)
Dimitri P. Bertsekas.
Alternative Title
Approximate dynamic programming : projected equation and aggregation methods for Tetris
Date Issued
2011
Publisher
Massachusetts Institute of Technology
Abstract
In this thesis, we survey approximate dynamic programming (ADP) methods and test the methods with the game of Tetris. We focus on ADP methods where the cost-to- go function J is approximated with [phi]r, where [phi] is some matrix and r is a vector with relatively low dimension. There are two major categories of methods: projected equation methods and aggregation methods. In projected equation methods, the cost-to-go function approximation [phi]r is updated by simulation using one of several policy-updated algorithms such as LSTD([lambda]) [BB96], and LSPE(A) [B196]. Projected equation methods generally may not converge. We define a pseudometric of policies and view the oscillations of policies in Tetris. Aggregation methods are based on a model approximation approach. The original problem is reduced to an aggregate problem with significantly fewer states. The weight vector r is the cost-to-go function of the aggregate problem and [phi] is the matrix of aggregation probabilities. In aggregation methods, the vector r converges to the optimal cost-to-go function of the aggregate problem. In this thesis, we implement aggregation methods for Tetris, and compare the performance of projected equation methods and aggregation methods.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 65-67).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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http://dspace.mit.edu/handle/1721.1/7582
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http://hdl.handle.net/1721.1/66033
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