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Personalized Modeling of Real-World Vocalizations from Nonverbal Individuals

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sword-2021-06-30T18:18:53.original.xml (130 B)
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Author(s)
Narain, J
•
Johnson, KT
•
Ferguson, C
•
O'Brien, A
•
Talkar, T
•
Weninger, YZ
•
Wofford, P
•
Quatieri, T
•
Picard, Rosalind W.
•
Maes, P
Date Issued
2020
Journal
ICMI 2020 - Proceedings of the 2020 International Conference on Multimodal Interaction
Publisher
ACM
Citation
Narain, J, Johnson, KT, Ferguson, C, O'Brien, A, Talkar, T et al. 2020. "Personalized Modeling of Real-World Vocalizations from Nonverbal Individuals." ICMI 2020 - Proceedings of the 2020 International Conference on Multimodal Interaction.
Version
Final published version
Abstract
© 2020 Owner/Author. Nonverbal vocalizations contain important affective and communicative information, especially for those who do not use traditional speech, including individuals who have autism and are non- or minimally verbal (nv/mv). Although these vocalizations are often understood by those who know them well, they can be challenging to understand for the community-at-large. This work presents (1) a methodology for collecting spontaneous vocalizations from nv/mv individuals in natural environments, with no researcher present, and personalized in-the-moment labels from a family member; (2) speaker-dependent classification of these real-world sounds for three nv/mv individuals; and (3) an interactive application to translate the nonverbal vocalizations in real time. Using support-vector machine and random forest models, we achieved speaker-dependent unweighted average recalls (UARs) of 0.75, 0.53, and 0.79 for the three individuals, respectively, with each model discriminating between 5 nonverbal vocalization classes. We also present first results for real-time binary classification of positive- and negative-affect nonverbal vocalizations, trained using a commercial wearable microphone and tested in real time using a smartphone. This work informs personalized machine learning methods for non-traditional communicators and advances real-world interactive augmentative technology for an underserved population.
MIT Department
Massachusetts Institute of Technology. Media Laboratory
Lincoln Laboratory
Terms of Use
Creative Commons Attribution 4.0 International license
https://creativecommons.org/licenses/by/4.0/
Persistent DSpace Link
https://hdl.handle.net/1721.1/137088
DOI of Published Version
https://doi.org/10.1145/3382507.3418854
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