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  4. 3XOR Games with Perfect Commuting Operator Strategies Have Perfect Tensor Product Strategies and are Decidable in Polynomial Time

3XOR Games with Perfect Commuting Operator Strategies Have Perfect Tensor Product Strategies and are Decidable in Polynomial Time

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Author(s)
Bene Watts, Adam
•
Helton, J. W.
Date Issued
February 10, 2023
Publisher
Springer Berlin Heidelberg
Citation
Bene Watts, Adam and Helton, J. W. 2023. "3XOR Games with Perfect Commuting Operator Strategies Have Perfect Tensor Product Strategies and are Decidable in Polynomial Time."
Version
Final published version
Abstract
Abstract We consider 3XOR games with perfect commuting operator strategies. Given any 3XOR game, we show existence of a perfect commuting operator strategy for the game can be decided in polynomial time. Previously this problem was not known to be decidable. Our proof leads to a construction, showing a 3XOR game has a perfect commuting operator strategy iff it has a perfect tensor product strategy using a 3 qubit (8 dimensional) GHZ state. This shows that for perfect 3XOR games the advantage of a quantum strategy over a classical strategy (defined by the quantum-classical bias ratio) is bounded. This is in contrast to the general 3XOR case where the optimal quantum strategies can require high dimensional states and there is no bound on the quantum advantage. To prove these results, we first show equivalence between deciding the value of an XOR game and solving an instance of the subgroup membership problem on a class of right angled Coxeter groups. We then show, in a proof that consumes most of this paper, that the instances of this problem corresponding to 3XOR games can be solved in polynomial time.
MIT Department
Massachusetts Institute of Technology. Department of Physics
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Creative Commons Attribution
https://creativecommons.org/licenses/by/4.0/
Persistent DSpace Link
https://hdl.handle.net/1721.1/148028
DOI of Published Version
https://doi.org/10.1007/s00220-022-04615-3
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