Cutting the Cord in Virtual Reality
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Katabi_Cutting the cord.pdf
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Author(s) • • •
Abari, Omid
Bharadia, Dinesh
Duffield, Austin
Katabi, Dina
Date Issued
November 2016
Journal
Proceedings of the 15th ACM Workshop on Hot Topics in Networks - HotNets '16
Publisher
Association for Computing Machinery
Citation
Abari, Omid, et al. "Cutting the Cord in Virtual Reality." HotNets '16 Proceedings of the 15th ACM Workshop on Hot Topics in Networks, 9-10 November, 2016, Atlanta, Georgia, ACM Press, 2016, pp. 162–68.
Version
Author's final manuscript
Abstract
Today's virtual reality (VR) headsets require a cable connection to a PC or game console. This cable significantly limits the player’s mobility and hence her/his VR experience. The high data rate requirement of this link (multiple Gbps) precludes its replacement by WiFi. Thus, in this paper, we focus on using mmWave technology to deliver multi Gbps wireless communication between VR headsets and their game consoles. The challenge, however, is that mmWave signals can be easily blocked by the player's hand or head motion. We describe novel algorithms and system design that allow such mmWave links to sustain high data rates even in the presence of a blockage, enabling a high quality untethered VR experience.
MIT Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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Creative Commons Attribution-Noncommercial-Share Alike
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DOI of Published Version
https://doi.org/10.1145/3005745.3005770