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Guest Editors' Introduction: Cross reality environments

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Paradiso-2009-Cross-Reality Environments INTRODUCTION.pdf

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Author(s)
Landay, James A.
•
Paradiso, Joseph A
Date Issued
July 2009
Journal
IEEE Pervasive Computing
Publisher
IEEE Computer Society
Citation
Paradiso, J.A., and J.A. Landay. “Guest Editors' Introduction: Cross-Reality Environments.” Pervasive Computing, IEEE 8.3 (2009): 14-15. ©2009 IEEE.
Version
Final published version
Abstract
In this article, we define cross-reality as the union between ubiquitous sensor/actuator networks and shared online virtual worlds-a place where collective human perception meets the machines' view of pervasive computing. We describe how five of the articles in this issue expand on aspects of this theme.
MIT Department
Massachusetts Institute of Technology. Media Laboratory
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.
Persistent DSpace Link
http://hdl.handle.net/1721.1/60069
DOI of Published Version
https://doi.org/10.1109/MPRV.2009.47
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