Augmented reality on the iPhone platform
Name
701927513-MIT.pdf
Description
Full printable version
Size
3.85 MB
Format
Adobe PDF
Checksum (MD5)
db12a2421ef9f5ccb29d8a10e63cd51b
Author(s)
Chin, Tze Kwang
Advisor(s)
Eric Klopfer.
Date Issued
2009
Publisher
Massachusetts Institute of Technology
Abstract
In this thesis, I designed and implemented an iPhone implementation of the Outdoor Augmented Reality client developed by the Schellar Teacher Education Program at MIT. The work began as a simple port, but it soon became clear that a redesign of the current system architecture was necessary to provide better cross platform compatibility, especially in light of the possibility of a future Android implementation of the game client. I designed a flexible and extensible new architecture that achieves that purpose. Furthermore, the new architecture also adds more features to the game such as having basic Al for game characters.
Description
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 69).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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reproduction or distribution in any format is prohibited without written
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