Design and Implementation of an MMO
Name
Design and Implementation of an MMO-- Approaches to Support Inquiry Learning with Games.pdf
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663.24 KB
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Adobe PDF
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Author(s) • • •
Rosenheck, Louisa D
Gordon-Messer, Susannah
Clarke-Midura, Jody
Klopfer, Eric
Date Issued
2016
Journal
Handbook of Research on Gaming Trends in P-12 Education
Publisher
Information Science Reference
Citation
Rosenheck, Louisa, Susannah Gordon-Messer, Jody Clarke-Midura, and Eric Klopfer. “Design and Implementation of an MMO.” Handbook of Research on Gaming Trends in P-12 Education (n.d.): 33–54.
Version
Author's final manuscript
Abstract
Games can be a powerful tool for learning not only content knowledge but also skills and ways of thinking. In a classroom, the instructional design that goes into the implementation of a learning game is as important as the game itself. The Radix Endeavor is a multiplayer online game for inquiry-based STEM learning in which players explore mathematical and biological systems and use their understanding of those systems to solve problems in a virtual world. This chapter will present case studies of teachers implementing Radix in their classroom with a wide variety of formats, approaches, and learning goals. The authors will examine how key elements of an implementation impact student and teacher experiences and support problem-solving and inquiry learning. The chapter will explain the importance of implementation decisions, which will aid teachers and instructional designers integrating game-based learning into their own curriculum.
MIT Department
Massachusetts Institute of Technology. Department of Urban Studies and Planning
Massachusetts Institute of Technology. Institute for Data, Systems, and Society
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.4018/978-1-4666-9629-7.ch002