T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation
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T(ether)- Spatially-Aware Handhelds.pdf
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Author(s) • • • • •
Perlin, Ken
Lakatos, David
Blackshaw, Matthew Andrew
Okot-Olwal, Alex Wilson Alphonse
Barryte, Zachary B.
Ishii, Hiroshi
Date Issued
October 2014
Journal
Proceedings of the 2nd ACM symposium on Spatial user interaction - SUI '14
Citation
Lakatos, David, Matthew Blackshaw, Alex Olwal, Zachary Barryte, Ken Perlin, and Hiroshi Ishii. “T(ether).” Proceedings of the 2nd ACM Symposium on Spatial User Interaction - SUI ’14 (2014). Association for Computing Machinery (ACM).
Version
Author's final manuscript
Abstract
T(ether) is a spatially-aware display system for multi-user, collaborative manipulation and animation of virtual 3D objects. The handheld display acts as a window into virtual reality, providing users with a perspective view of 3D data. T(ether) tracks users' heads, hands, fingers and pinching, in addition to a handheld touch screen, to enable rich interaction with the virtual scene. We introduce gestural interaction techniques that exploit proprioception to adapt the UI based on the hand's position above, behind or on the surface of the display. These spatial interactions use a tangible frame of reference to help users manipulate and animate the model in addition to controlling environment properties. We report on initial user observations from an experiment for 3D modeling, which indicate T(ether)'s potential for embodied viewport control and 3D modeling interactions.
MIT Department
Massachusetts Institute of Technology. Media Laboratory. Tangible Media Group
Massachusetts Institute of Technology. Media Laboratory
Massachusetts Institute of Technology. School of Humanities, Arts, and Social Sciences
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Creative Commons Attribution-Noncommercial-Share Alike
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DOI of Published Version
http://dx.doi.org/10.1145/2659766.2659785