Repository logo
Log in(current)
Repository logoMIT Open ScholarshipDSpace@MIT
  1. Home
  2. MIT Open Access Articles
  3. MIT Open Access Articles
  4. PixBric: Precision Morphological Control of Pre-Stretched Fabrics Through Tessellated Primitive Geometries

PixBric: Precision Morphological Control of Pre-Stretched Fabrics Through Tessellated Primitive Geometries

Thumbnail Image
Download
Name

3731459.3773316.pdf

Size

54.89 MB

Format

Adobe PDF

Checksum (MD5)

2c476dc76269b3cfb4b7d996ba885a92

Download all files submitted through automated deposit
3731459.3773316.zip (50.91 MB)
Author(s)
Youn, Hye Jun
•
Choe, Jun Kyu
•
Ahn, SooYeon
•
Tania, Marcello
•
Sara, Serena Xin Wei
•
Ishii, Hiroshi
Date Issued
March 7, 2026
Publisher
ACM|Twentieth International Conference on Tangible, Embedded, and Embodied Interaction
Citation
Hye Jun Youn, Jun Kyu Choe, SooYeon Ahn, Marcello Tania, Serena Xin Wei Sara, and Hiroshi Ishii. 2026. PixBric: Precision Morphological Control of Pre-Stretched Fabrics Through Tessellated Primitive Geometries. In Proceedings of the Twentieth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '26). Association for Computing Machinery, New York, NY, USA, Article 20, 1–15.
Version
Final published version
Abstract
3D printing onto pre-stretched fabrics has emerged as a promising technique for fabricating self-shaping textiles. However, resulting morphing behaviors are often dictated by heuristics or arbitrarily selected parameters. We present PixBric, a pixel-based design framework that enables precise morphological control through tessellated primitive geometries printed onto biaxially stretched fabrics. Upon release, these units buckle into programmed 3D forms including undulations, curling, and bistable snapping. PixBric integrates parametric modeling, mechanical simulation, and empirical evaluation to map geometric parameters to deformation outcomes. We demonstrate applications spanning morphable typography, wearable rings, and reconfigurable surfaces. PixBric bridges digital simulation (tide) with the mechanical constraints of elastic substrates (tied), transforming complex material behaviors into accessible tools for learning, experimentation, and creative fabrication.
Description
TEI ’26, Chicago, IL, USA
MIT Department
Massachusetts Institute of Technology. Media Laboratory
Terms of Use
Creative Commons Attribution
https://creativecommons.org/licenses/by/4.0/
Persistent DSpace Link
https://hdl.handle.net/1721.1/165295
DOI of Published Version
https://doi.org/10.1145/3731459.3773316
Repository logo
PrivacyPermissionsAccessibilityContact us
Repository logo
Notify us about copyright concerns.