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Lessons from participatory design with adolescents on the autism spectrum

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Author(s)
Picard, Rosalind W.
•
Goodwin, Matthew
•
Hoque, Mohammed Ehasanul
•
Eckhardt, Micah Rye
•
El Kaliouby, Rana
•
Madsen, Miriam A.
Date Issued
April 2009
Journal
Conference on Human Factors in Computing Systems, CHI 2009
Publisher
Association for Computing Machinery
Citation
Madsen, Miriam et al. “Lessons from participatory design with adolescents on the autism spectrum.” Proceedings of the 27th international conference extended abstracts on Human factors in computing systems. Boston, MA, USA: ACM, 2009. 3835-3840.
Version
Original manuscript
Abstract
Participatory user interface design with adolescent users on the autism spectrum presents a number of unique challenges and opportunities. Through our work developing a system to help autistic adolescents learn to recognize facial expressions, we have learned valuable lessons about software and hardware design issues for this population. These lessons may also be helpful in assimilating iterative user input to customize technology for other populations with special needs.
Subjects
Autism
ASD
adolescents
design
user interface
emotion detection
facial expression analysis
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
Attribution-Noncommercial-Share Alike 3.0 Unported
http://creativecommons.org/licenses/by-nc-sa/3.0/
Persistent DSpace Link
http://hdl.handle.net/1721.1/56559
DOI of Published Version
https://doi.org/10.1145/1520340.1520580
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