Editing reality made easy
Name
1018306769-MIT.pdf
Description
Full printable version
Size
13.68 MB
Format
Adobe PDF
Checksum (MD5)
e5c3859df4ccb9e71bd0cb132ccea2e0
Author(s)
Hobin, James Keat
Advisor(s)
Pattie Maes.
Date Issued
2017
Publisher
Massachusetts Institute of Technology
Abstract
The Reality Editor is a system based around the concept that physical objects may serve augmented reality web interfaces while communicating information about their state to the local environment. Its combination of an augmented reality web browser with an object messaging system leads to high usability and simplicity. In my contribution to the project, I reduce the difficulty of creating and controlling compelling augmented reality Internet of Things experiences using the Reality Editor. I simplify the creation process through three areas of work: creating reusable user interface components, designing an in-browser editor, and implementing a drag-and-drop in-app editor. My work on enhancing control takes two forms: developing an object memory system and integrating networked cameras. Finally, I improve the Reality Editor as a whole through a series of efforts targeting its documentation, performance, and reliability.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Pages unnumbered. Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages [44]-[45]).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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